The 7th troops in the dark barracks. he is a evil spirit that sucks the life out of the opponent and is hurt by tesla and seeking air mines:) in traps. does 2x damage to opponent troops.
hp=250 ,270 ,295 ,325
damage per second=80,87,96,108
heal per second=20,23,26,28 [ he heals because he sucks aura from stuff] only when he attacks
speed=12 , space=12 range=1 tile
time to build=1 minute
cost=35 -40-45-50 DE
upgrade=40000,65000, 85000.
he has a cranky voice like a medusa ,appears like a levitating spirit with his hands raised and sucks out blue aura from enemy stuff. somewhat like the spirits in the movie"Harry Potter and the prisoner of Azkaban"
he is a very balanced idea ,not OP or UP.his immunity to several traps makes him like a wanderer in your base .therefore can be used to detect most of the traps, but his snail pace speed could spoil your attack. the idea of sucking out aura is very deep and original. this would give a meaningful advantage to his low Hp. he has low building time because he's a ghost. a full ghost raid would also be somewhat futile as the max number of ghosts you can carry is 20 ( 240 space) and 2 in the CC.As a CC troop he would be the best as he would always inflict 2x damage and self heal [80-104 damage].
he is overall a good troop
i have re thought the over all idea
i dont think this troops should have a grave for his purpose of a ghost!!!
plz let me know your comments ,good or bad ones!!!!!

