full wallbreaker specifications a.k.a stats
Wallbreaker
Just the normal stats but then with an aditional bar viewing the blast radius.
damage:
Hitpoints:
Trainings costs:
Blast radius:
When in the lab the stats for blast radius per level also damaging buildings inrange of the blast (counting in grasblocks) 1 gras = 1 wall
D= wallbreaker #= empty space l= unhit wall i= hit wall
Level 1 (#) (1 infont off the unit)
#lll
Dill
#lll
Level 2 (**) (Two walls in front of the unit)
#lll
Diil
#lll
Level 3 (***) (three walls wide 2 in front)
#ill
Diil
#ill
Level 4 (****) (three walls wide 2 long)
#iil
Diil
#iil
Level 5 (*****) (three walls in front 2 on the sides)
#iil
Diii
#iil
Level 6 (******) (three walls wide and long)
#iii
Diii
#iii
This enabling the wallbreaker to not only break the walls but also to utilise its normal damage on the buildings behind the walls
(please look over any crooked words because this is not my main language)