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Modified TH6: funneling but not quite a labyrinth
Thanks to everyone that made suggestions & the shared links, here's the latest version.
Attachment 110366
I realize as was written on another thread, the Wizards & mortars are close to each other; but if I flip-flop the mortars & storages, I lose coverage of the funneling on the sides. Second, I have attempted a divide-conquer strategy as discussed in a labyrinth-design post link from "Funneling 101." This isn't labyrinthine, but it does seem to split forces at times. I set this up first for my other village, and out of three attacks (yes as numbers & data go, it's tenuous, but) I haven't been starred (right term??) & they've gotten only one gold storage, along with the mines, working out to half my resources or less.
I'm sure the other shoe will drop, but right now it's nice to get some defensive wins.