Trading Post [Other Buildings]
A building in which one can exchange resources, excluding gems.
Each exchange has a cool down of 8 hours so that this feature will not be abused.
The building is upgrade-able up-to level 6, which can exchange gold to pink elixir vice versa and both gold and pink elixir to dark elixir.
Building Cost: FREE Why? because the TP is not owned by the clan but the merchants guild. but you can still choose to build it or not or where to put it in map edit mode.
Town Hall LV.1 Trading Post LV.1 Resource-2000 Exchange-1000
Town Hall LV.3 Trading Post LV.2 Resource-30000 Exchange-15000
Town Hall LV.5 Trading Post LV.3 Resource-200000 Exchange-100000
Town Hall LV.7 Trading Post LV.4 Resource-700000 Exchange-350000
Town Hall LV.9 Trading Post LV.5 Resource-2000000 Exchange-1000000
Town Hall LV.10 Trading Post LV.6 Resources-100000G+100000PE Exchange-1000 Dark Elixir
Note that you can still exchange lower levels exchange rates at higher trading post levels, meaning at trading post LV.6 you can still exchange 2000 to 1000, 30000 to 15000 and so on, but the same cool down though of 8 hours.
Hitpoints
TP LV.1 HP- 425 LV.2- 470 LV.3-515 LV.4- 565 LV.5- 615 LV.6- 665
OPTIONAL - building defense
story* since the trading post is not owned by the clan but the merchants guild they will provide their own defense. Armed with a steam-punk shotgun at max level the merchant mercenary will attack anyone within the trading posts range with splash damage. The merchant mercenary is mounted on top of the building fixed and will be destroyed when the building is destroyed.
TP LV.1 Damage Per Shot-3 Sling Shot Single Attack
TP LV.2 DPS-5 Pistol Single Attack
TP LV.3 DPS-7 Revolver Single Attack
TP LV.4 DPS-10 Rifle Single Attack
TP LV.5 DPS-13 Assault Rifle Single Attack, Knock Back
TP LV.6 DPS-9 Shot Gun Splash Attack, x1.5 damage to air troops (why? try hitting a hot air balloon with a shotgun that's why.)
Attack Speed will be the same as the wizard tower.