Rushing is just a way to play the game, extremely active or hardcore farmers tend to rush. Average players tend to max. It's all about different playstyles
Printable View
Rushing is just a way to play the game, extremely active or hardcore farmers tend to rush. Average players tend to max. It's all about different playstyles
Walls are basically 90% of the entire loot paid to upgrade on your base, if you finished your TH Walls you can jump to the next one without fearing to not get loot.
Uh, no. Walls don't do a darn thing to get your loot. Your troops and heroes get you loot.
If you have maxed your raiding troops (and leveled heroes up well) you can jump to the next TH without fearing to not get loot.
Now, getting looted is a different story and where walls come into play.
I am extremely pessimistic on some things, and I just have a generally negative viewpoint of rushers because most seem to be the little kids. I understand it is a valid strategy, and many people do it for other reasons, but most of the rushers I see in global and whatnot are immature, impatient, annoying, etc. Now, I fully understand that that's just global. But this could be where the hatred of rushers comes from. Many of us started clash in global. we chatted there, encountered people we didn't like, etc. And many of these people had rushed bases. So, we subconsciously form this image of rushed bases that involves the player being a complete jerk...Just my theory, at least. I still feel it may tell they're impatient, unwilling to wait or work hard for things they want, etc. But this is NOT the case with everyone, obviously. Just a good majority of them.
Each TH upgrade yields less available loot than the previous TH. Less loot with more to upgrade is generally a bad idea.
BTW, he is a TH3, level 9, with two cannons and an archer tower. Way to early to call him a rusher.