New structure for defense
Guys, I do not know if this idea could work:
What if we had a defensive building that could slow down a troop's speed and dps. It could do it over an area so that it could be good against lots of witch skeletons (but it would not do as much though), or it could be used as a single target kinda like the inferno, that way it would be good against heroes, pekkas, and drags. There could also be a spell that reduces it's effects, but does not erase them. Also, once a troop gets hit by it, and the spell is dropped, it takes 5 seconds for it to recover. This would make attackers be extra perfect with their attacks.