Feature Request: Ability to Exchange Spells
All too many times, players find themselves in situations where they have a spell they don't need. Maybe a left-over spell from farming, or their war target changed and they need 1 or more spells other than those they have currently made.
Due to the high cost and extremely long creation time, it would be nice if players had some way to redeem some of the cost. One might argue that certain troops are costly and take a long time to build, so why make an exception for spells? Simply because troops can be donated to other players, and now with clan perks, be refunded a certain % of the troop cost.
My proposal: Allow a player(within their own spell factory), to swap an already made spell for a different spell. If the new spell cost more and takes longer to build, they pay the difference in cost and wait the difference in time for the spell to be ready. If the spell cost less and takes less time to build, they receive the spell immediately, and the difference in cost is lost.
This would prevent players from having to throw away spells, at a complete waste of time and resources, to purchase completely new spells and wait on creation time again.
Just to clarify, this has nothing to do with donating spells to other players.