Revamp Troop AI's piority in using Jump Spells
The most recent update made jump spells have a sort of luring effect on troops that target anything. They said that troops will pioritise using the jump spells. Well in my recent clan war, i was doing a textbook Gowipe on a fellow th.9. Deployment was as planned. However after killing the enemy queen near the jump spell i placed, my pekkas and king completly ran the complete opposite way to run into the next compartment, not use the jump spell to get into the core. After viewing the replay, i noticed the nearest building in the core and the building they ran to was approx the same distance away. So why did they run away when they were supposed to pioritise using the jump spells like SC said? It costed my clans 2 stars in our 10v10 war.
Please up the piority that troops will use the jump spells. Such incidents may turn more and more people off of jump spells. I just want the jump spells to have a slight higher piority on the troop's AI. Not for it to draw troops like the flare from Boom Beach.