(TRAP) Hypnotic Dummy
This freaky device forces troops in it's range to attack it. It can't be upgraded like the Spring Trap.
How It Works:
It has the range of a Hidden Tesla and the strength of the Level 1 Barbarian King. When troops are in it's range, they will be forced to attack it, distracting them.
Troops that can't be hypnotized (along with their crazy reasons)
1. Air Troops - because they are in air
2. Wall Breakers - They don't even have eyes!
3. Wizards & Witches - Because they are magical creatures
4. PEKKA - Her robot vision is immune to hypnotism.
5. Golem and Lava Hound - Magical creatures
(DARK TROOP) Spirit of the Forest
A kind spirit that guards the enchanted forest, he slows down defenses telepathically.
How It Works:
He's not an offensive troop, but a helping troop like Healer. He shoots a long beam, and the building being slowed down is glowing white. When the building is destroyed, he moves on with the next defensive building.
He cannot be damaged by Archer Towers or Cannons, but Wizard Towers can still harm him.
(DARK TROOP) Shroomlings
They are little mushrooms rumored to live in trees and plants. They move as fast as a Goblin but their damage is weak.
How It Works:
They needed to be deployed in groups, if not, they are useless. They only cost 1 dark elixir. Because they're only for extra damage, so it is not advised to make them your primary offense
