I still think that being able to LURE CC troops outside is the dumbest thing ever. They should stay in the circle like HEROES do. Why cant they stay inside the circle? Whats the point of the circle?
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I still think that being able to LURE CC troops outside is the dumbest thing ever. They should stay in the circle like HEROES do. Why cant they stay inside the circle? Whats the point of the circle?
No one would ever three star a base if this happened.
If this were implemented, it'd be completely gamebreaking for strats such as hogs and loonion; this would be leaving the only real viable strat for higher levels to be gowi(wi)pe, and potentially golaloon, both of which would probably require lightning spells to ever work.
It'd be incredibly difficult, if even possible, to 3* a good max TH 10 base, which again is not good.
Obviously the same thing was said about HEROES being lured and it was fixed. The point of the circle should be a line that they dont cross, just like HEROES. You can still take out CC troops, just not the same way in which you can make them look dumb by surrounding them with archers, wiz, etc. by bringing them to a corner. In the corner they aint defending SQUAT!!!
Shouldnt it be difficult anyway? Whats the point of the circle if they dont stay inside the circle? If you can just drop a troop then they all come out and run to a corner they why even have people donate in the first place? Aint nothing to protect in a corner but some shrubs and a mushroom patch. Like I said, THEY SHOULD DEFEND SOMETHING!!! HEROES defend their altar. Make CC Troops defend their clan castle. It only makes sense.
Kinda like HEROES right? Staying in the circle while the TOWNHALL, etc gets destroyed. I dont understand your argument here. They would defend their area the same way HEROES do now. Whats so hard to understand? Better than then being taken out in a corner WHERE NOTHING IS AT. Seems like more of a waste that way.
Yeah, but clan castles troops are a lot stronger than heros, and there are a lot of them in max cc's
I believe youre missing the ENTIRE point. The CC has a circle, just like everything else. CC troops go OUTSIDE of the circle to protect the tree trunks, and bushes for whatever reason, which makes NO sense. They should defend their property just like everything else does. HEROES come to the edge of their circle, assess, then attack or retreat. If that was the case, that it wastes time, then why not leave the abilty to lure the King and Queen to a corner too. CC troops should do the same thing. Changing this would force players to implement BETTER strats to take out troops instead of the old tired "Ill bring them to these bushes trick". Stop making excuses for poor CC AI just because you want them to be EASY to be taken out. If anything, thats EXPLOITING!!
So youre saying its fair to be able to surround them and take them out in a corner that has ABSOLUTELY NOTHING to do with your base? Ive seen plenty of attackers not even lure CC troops and still take them out. Making it easier to take them out makes it pointless to have them.
No..
I am afraid this can't be added. It would make aspects of the game harder and would force players to sacrifice a spell for a lightning to blow them up.
Well as said above, DPS-wise, a good CC is far stronger than the heroes. Moreover, the high dps will be completely OP, considering troops will likely have to hammer at walls (in the case of a land strat). Against air, minions or pups will likely be taken out or just be too far away. And hogs will get wrecked. At least with heroes, strats like hogs weren't seriously impaired as there were effectively two single target defenses, but troops with splash damage like drags or wizzies will lay waste to many comps.
The point of the circle is to know when they come out. It should be difficult, but not near impossible and it shouldn't completely shut down prominent attack strategies. Besides, luring takes time and can often be the difference between a 2 or 3*, or sometimes even a 1 or 2* attack. Moreover on bases with unlurable THs, it is often quite difficult to lure out CC troops. Plus, it can often take a good few of an attacker's own troops to take out CCs at higher lvls.
No, you would never get anything above a 2 star, which would already be hard
ALL I hear is HARDER this, MORE DIFFIFCULT that. You dont have to sacrifice ANYTHING. Ive done several raids: GOWIPE, LAVALOONIAN, etc without even luring the castle and I still got 3 stars, no lightning spells needed. Im saying for the ones, probably YOU, that cant seem to take em out without having them in a corner would definitely have a problem. Making them defend their circle could either HURT or BENEFIT an attack, JUST LIKE HEROES. Better CC placement would become a major factor in the game. Might as well place the CC in a corner by the XMAS tree if all they gonna do is go over to defend it anyway.
You are the first person I have ever heard of wondering why there is a circle around the cc. That is because the answer is obvious. It is because the circle is the mark of how far in you have to get to lure the troops. This is too make it difficult. Try putting your clan castle in the middle of your base to force the person to use a hog or giant in order to lure.
CC troops should return to the castle after they have killed all attack-able troops on the field. They should not stand still looking silly. This would make some lure and kill the cc troops strategies slightly more difficult.
NO, CC troops going to a corner of the base to protect the border is stupid. Anyone complaining about it being hard to 3 star are insane. Its not hard if you do it right. But how dumb does it look to have a troop get dropped, ALL the CC troops come out after it, then they ALL go out to the edge and watch the grass grow or whatever. Yea of course you can SEE the circle, thats not my point. MY POINT is that should be the cutoff for them to not go outside of, similar to heroes. This would not make the game more difficult. Plenty of 3 star vids out where folks dont even lure the CC at all. But I know for damn sure, I would at least like an option to either have them go to a corner, or defend the circle.
If your CC is full, then it is the strongest defencive building by FAR! I mean, imagin 5 lvl 6 wizards all staying withing 2 layers of walls, and with dozens of other defencive structures around all curin at multiple targets. It would be inpossable. One reason for CC troops is for a distraction. Its to take up time. Some people take a minuet to lure out and kill the CC troops. That alone gives the defender an advantage. To try and do that withing walls and other defences is inpossable. If you're smart, your can place your castle in the center of your village so that its hard to activate, but to try and kill them would be inpossable. And thats the only reason the circle is there: to have one if your guys be in it for long enough to activate your troops to come out. Thats all. And what about if someone donates you barbs but they have to stay in the circle. Then they are at the edge just standing NOT defending your village. Sorry, but this is a bad idea. I understand what your saying, but that just wouldnt work.
I wouldnt regret it. It makes sense. Like I say, I NEVER lure CC troops. If youre gonna take em out, youre gonna take em out regardless. Im in MASTER II, been there for a while and CC troops dont give me an issue. But i would like MY CC troops to stay in the circle. Should be an option to defend the entire base or the circle.
WHEW, very long winded I see. ITS not IMPOSSIBLE. Ive done it, got plenty of replays. Seen plenty of videos on YouTube. Someone having a hard time killing CC troops is the fault of the attacker. Placing your CC in the center still doesnt solve anything, because it can still be lured to a corner eventually. But with a CC smack in the middle, even with BARBS inside they would still be DEFENDING SOMETHING obviously. The circle is still within the boundaries of something VITAL to your village. AGAIN ill say, HEROES will stand on the edge and watch your precious TOWNHALL, which is the MOST IMPORTANT building get destroyed with a ? over their head, so I dont wanna hear it.
Come on guys, you are talking in circles here...
Both sides have thier point.
1) Gameplay wise, it is rather lame to see troops that are given to you get suckered out, and then ambushed with seemingly no effort.
2) Clan Castle troops, despite thier small numbers, can, and have, been key contributors to a village's/base's defence.
The question is, what do we do about it?
Keep the annoyance as is?
Or attempt to come up with some way to fix it?
Remember, Supercell has the final say on anything. So no getting bent out of shape by an idea, as if anyone here actually has some say on the matter.
People say it would be OP to keep troops from leaving the radius of the CC trigger. That doesn't seem to be in dispute. So... what is a way to not have it be OP? (besides ignoring the topic brought up and kept as is)
Wouldnt come out of the circle? Not a big deal, since you can take out a dragon either way. Ive taken out dragons without luring so im sure several others have. But I dont want my CC dragon to fly to the corner and defend my Halloween Tombstone and then get pummeled by a circle of archers. All CC troops should DEFEND your base, since youre DEFENDING.
Oh my. IVE DONE IT BEFORE. Been done before me and will be after me. With the right combo of troops and spells, even without lightning spells, which i dont use, you can take out CC troops while taking out the defenses. Sure you may fail sometimes but that is not the point. The point is that the CC troops shouldnt be taken out just because you drop an archer in the corner after they come out.
they can't stay because they are not programmed that way.
the point of the circle is to determine the range in which will trigger the CC troops to come out, but it does not make them stay in there.
but if you ask me, the reason why you can lure CC troops to the corner is to distinguish between war bases that has "Lureable CC" and "Unlureable CC", if we implement your idea then there is no point anymore in creating "Unlureable CC" Base, you are reducing the fun of the game.
my base is one of them, and anyone attacked my base hardly lure my CC because it's difficult to lure (you have to sacrifice a lot of troops if you want to lure my CC),
in the result, they hardly ever gain stars againts my base, even TH10 with all maxed troops and spells get 1* more often than 2*
you can just do the same.
you don't need proof for that, it definitely can be done, no doubt about it, assuming that the match is not at maxed TH10 base.
All im saying, is that the cc is meant for more of a distraction than anything else. A time consumer. However, if the cc is placed wisely, you can actually keep your troops within your base and have a succesful defence because of them. But it would be extreamily hard to get past them, and as others have been saying, its just yet another thing to have to stratigize your way past. And "So i dont want to hear about it" is not very open of you. You posted this thread, expect it to be criticized.
Yea you can say unlurable but to me thats an excuse for poor AI. No CC should be lurable, they should defend the building they came out of. Even if you put the CC in the corner, it should still get defended by them. Like i say i dont lure, doesnt concern me. im goin in to the core regardless of what troops come out of the CC. My CC is in the DEAD center of my base and once a hog gets close enough, all come out and then the corner wait commences. LAME
I feel like this is some terrible form of a "nerf hogs" thread.
TL;DR
What is this fight about, anyways?
Someone is missing the point here...
Yes, there are some armies that can plow through CC troops, but those army builds that are cited all require high Town Hall level troops. How would a TH6 operate?, Or a TH8?
One way to balance it is to make a new troop to fix the imbalance, but the only realistic spots to add troops is in the Dark Barracks, which makes it out of reach of anyone TH6 and lower. Granted, it doesn't take that long to get to TH7, but it isn't all that quick either.
Honestly, OP needs to calm down, and revisit this later with a clear head. If they actually are a TH9, why now to bring this up? You had months and months to think about it, and now you come in, and sound like a newbie on the issue? :confused: Also, don't forget how things where when you were a lower TH level. Your idea needs to balance out with them as well; and personally, I'm having a hard time doing that.
Added Edit: zOMG sylveonzmushi has 666 posts! Illuminati confirmed!
See, exactly what you said. You want them to be VULNERABLE. They should be protected by your base just like everything else. Members spend hard earned loot donating these troops and you want them to be VULNERABLE? Why, because it makes it more convenient. And like I say, I got plenty of replays. Im mobile so cant upload no videos here.
How can I sound like a NEWBIE. This is a legit concern. CC troops shouldnt be taken to a corner to be executed. They are a part of your base just like everything else. You dont need EXTRA troops, just a better STRAT if you have trouble dealing with the CC troops. A BETTER troop or spell comp.
And to bring light to the fact, Im a GEMMER, have been since I began COC 2 years ago. Never been a lower TH for a long period. Ive been TH9 for like a year and a half and havent ever had any problems taking out CC troops. Anyone lower I cant necessarily speak on from EXP but I can say that I have seen it been done before plenty of times.
:facepalm:
It can be done...but it is pretty hard...
However, you are not meant to win defenses SOLELY because of your Clan Castle troops...w/o luring, you would have to expend a lot of troops to take them out...
Luring already takes valuble time and troops that could be used for the actual attack.
CC troops are meant to protect something, thats all im saying. Seriously, did you just say that it would take alot of troops to take em out? I mean whatever troops you came with are gonna be used regardless of if you lure or not? Just gotta make it work no matter how you attack. And Ive won several defenses, with my troops being drawn out to the side, but that aint the point. The point is that they shouldnt be lured to a corner in the first place. They serve my base no purpose in a corner CAMPIN out
REINFORCEMENT!!! Meaning either to REINFORCE your attacking troops, or to REINFORCE your defense. And yes when you attack, youre meant to destroy the base, thats obvious. But you can SIMULTANEOUSLY destroy a base and some CC troops without luring them, which takes a bit more skill and practice. Trial and error. I by no means was an expert at it initially but now its easier. So therefore those that cant shouldnt be afforded the benefit of being able to just draw them out for an easy kill because CC troops are dumb and can be DECEIVED into a corner with the trees to protect NOTHING.
Sped through the early stage? Was thinking that might be the case, but didn't want to assume. Does explain things.
Yes, 'newbie', but that would be the wrong term since you are very experienced with the high level part of CoC, but practically skipped the low and mid levels. Anyone else that hasn't skipped them would know what we are talking about. There is no GoWiPe or Lava anything at TH7, let alone lower.
Ironicly, I want to play through the very same part of the game you quickly blew by, because it seemed a lot more fun and less stressful than things are now.
But I can't, unless I get this on another device or whatever. (which means it will never happen given how things go at this end)
Anyway, give the topic a rest. You obviously are lacking the common references others here have on this issue.
Fill my cc with wizards and almost no one will ever be able to 3 star me
If you can 3* a base without luring, then that's good, you have the choice.
you can just make your CC unlureable, problem solved. i don't understand why are you so stubborn about this matter.
don't tell me you can't make your CC unlureable without weakening your base?
Every base set up is lureable and below TH9 (incredibly easy to lure)
Keeping your clan castle in the middle does weaken your base because you are offering up your TH up for grabs instead.
This is a problem that I don't think is easily solved I don't agree with them being lured to a corner only to be balloon squashed, but the alternative is not ideal either.
I did not read the entire post.
Heroes do NOT stay within their circle. They will chase down a target outside the circle until it's dead. Happens all the time with Hog Riders.
As said above, cc troops are reinforcements to defend base. Thus, they defend your base from every enemy troop (when triggered) even in the corner. They are defending whole base not a little circle.
Plus ur idea will ruin the comps which do not use golem, lava and pekka