The Wizard Hero Could Have 4 power elements witch you can set before battle. The fire could be that it dose not much damage (like 40% more than the normal Wizard) but take damage over time. The air could be like the jump spell when troops are around the wizard and it does 45% more damage than the normal Wizard. The strongest one could be the Earth element it just dose 170% more than a normal Wizard. The last one the water one could do 55% more than a normal wizard and there is 80% of a chance that it can freeze enemy defenses for 5 seconds.Also all of the types can have 1200 health.So think about this. This is cool idea that can be introduce.
Thank you for reading!
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Stats
Name Damage Health Cost Fire Wizard 105 (but takes 50 damage over time) 1200 15,000 (DE) Water Wizard 120 (80% chance freeze defenses for five seconds) 1200 15,000 (DE) Earth Wizard 200 1200 15,000 (DE) Air Wizard 110 (but when troops are around it acts like a jump spell) 1200 15,000 (DE)
