Best attack strategy for town hall 7! This attack strategy is simple so no dragons!
:cool:Hey guys, it's time to clash with YODEATH:cool:
Okay, so today I will be telling you guys this awesome attack strategy that doesn't require dragons! This is the army that clashers want to use if they haven't unlocked dragons yet. Its basic troops that you should have already. The army requires at least 185 spaces to work. The army is also for powerful attacks in wars and a trophy pushing army. So the army is about 16 giants, 22 wizards, and about 22 archers. You can add healers and add more archers if you want :thumbsup:. First step, lure cc and kill them. Sorry, also bring 2 healing spells and 1 rage spell,if you didn't unlock rage spells yet then use 2 healing spells. Then, Deploy 1 giant and after the defenses are targeting the 1 giant, quickly deploy as many wall breakers as you need to break the specific level of walls. After, put all of your giants in 1 straight line and let them go in to destroy the defenses. While the defenses are targeting the giants, place the leftover archers that are left from killing cc, followed by a line of wizards, let the troops break into the core, then you can deploy the rest of the wizards so they can make their way into the center or the core where the town hall is. Then, put 1st healing spell when the giants are down to half health. Put 2nd healing spell when the group of wizards in the center are targeted by defenses. Put the rage spell when the giants are breaking a wall to get to a defense to speed things up or you will run out of time. and also, place some archers if there are any structures in the corners FIRST before you lure cc and start your main attack.:thumbsup::thumbsup::thumbsup:
:cool:Peace, By YODEATH:cool:
Don't thinK that'll work at TH7
Quote:
Originally Posted by
yodeath
:cool:Hey guys, it's time to clash with YODEATH:cool:
Okay, so today I will be telling you guys this awesome attack strategy that doesn't require dragons! This is the army that clashers want to use if they haven't unlocked dragons yet. Its basic troops that you should have already. The army requires at least 185 spaces to work. The army is also for powerful attacks in wars and a trophy pushing army. So the army is about 16 giants, 22 wizards, and about 22 archers. You can add healers and add more archers if you want :thumbsup:. First step, lure cc and kill them. Sorry, also bring 2 healing spells and 1 rage spell,if you didn't unlock rage spells yet then use 2 healing spells. Then, Deploy 1 giant and after the defenses are targeting the 1 giant, quickly deploy as many wall breakers as you need to break the specific level of walls. After, put all of your giants in 1 straight line and let them go in to destroy the defenses. While the defenses are targeting the giants, place the leftover archers that are left from killing cc, followed by a line of wizards, let the troops break into the core, then you can deploy the rest of the wizards so they can make their way into the center or the core where the town hall is. Then, put 1st healing spell when the giants are down to half health. Put 2nd healing spell when the group of wizards in the center are targeted by defenses. Put the rage spell when the giants are breaking a wall to get to a defense to speed things up or you will run out of time. and also, place some archers if there are any structures in the corners FIRST before you lure cc and start your main attack.:thumbsup::thumbsup::thumbsup:
:cool:Peace, By YODEATH:cool:
I'll tell you how this wont work and why Mass Dragon and/or Dragloon are the most reliable strategies at TH7.
1) If you're a TH7 you're talking about level 4 giants, right? I have a friend whose a TH6 and he uses 14 level 3 giants. Well, most of his giants don't make it to the end of the battle. Now you're talking about TH7, a new mortar and wizard tower, the shockingly fast level 8 archer towers, how are those giants gonna survive?
2) With 4 spring traps at TH7, AT LEAST 6 of your giants are gonna be blown sky high if your opponent has a good base(which is obvious in a clan war) That leaves 10 giants. Your giants keep attacking a wall while the triangular mortars and wizard towers fry the group to pieces. Giants are never supposed to be used to war while your TH7. I admit the level 6 giants are beast, but not level 4.
3)The wizards spread across a line
They finish the first line of defenses easily with the help of your heal spell. After that, they clump and get blown by the mortar and/or wizard towers or a giant bomb. BOOM! Attack failed and if your in a good clan they'll give you the boot for using a cheap strategy in war.
Just my two cents.
S