..just a minor correction on that first date.
How should Supercell remedy clan XP obtained? Should clan XP be set proportional to the defender's loot, TH level, given defense? Or perhaps a combo of them?
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..just a minor correction on that first date.
How should Supercell remedy clan XP obtained? Should clan XP be set proportional to the defender's loot, TH level, given defense? Or perhaps a combo of them?
My opinion:
Every rule can be bent and used in our favour. We can't fix all the possible loopholes. We should make the system work in our favour.
There are different issues here. First issue is bigger clans will progress faster. That is fair. They are putting in more effort so they will get more clan xp. A 45-member clan will progress faster than a 10-member clan. Nothing wrong with that.
No one is preventing smaller clans to recruit more members and have 45 vs 45 wars. Even with 45 members and non-stop wars, it will take about a year to reach level 10. So it is a lot of effort. Don't say that those clans didn't earn their xp.
Second issue is that clan xp is based on war map position and not based on town hall level. An alternative would have been 5 clan xp for getting stars on TH9 and 10, 4 clan xp for TH7 and 8 and so on. But they have released it now. They won't change it now. But TH10 players should not care about what low level players are getting. Why do you care about what level 20 accounts are getting? If a TH6 is getting 5 clan xp or max balloons, so what? You are TH10. You are not in competition with a TH6.
Another issue is high town hall players opting out and donating max or almost max troops for war. But players could go to a 'request and leave' clan and get max troops as well. These players who have opted out can't donate on the war bases. So, this issue is not valid as well. How many clan are doing it anyway?
The issue of clan leaders "using" people to level up the clan is not valid as well. If you think about it, a player can join a clan that is already level 5. He will get the perks without contributing anything to leveling up of the clan. So, it works both ways. A clan is like a business. Would you say that the owner of a business is "using" his employees to earn profit and grow his business? Yes. But the employees are getting salary and benefits (perks) as well.
Lastly, level 5 clan will be matched up against level 1 clan and they will have advantage of upgraded troops. That's the reason why everyone wants to upgrade their clans. To get an edge in war.
Enjoy the game. Have fun. Don't think too much about these petty issues.
Genuine complaints are about troop or queen AI, war mismatches or third party apps. That's where they should do improvement. If you complain about every small thing, then Supercell will not understand what to do. You should complain only about genuine and major issues.
Perhaps I misunderstand the OP, but I am going to go on the basis that (after reading the OP 3x) You are saying that a #1 player at TH10 is worth more than a #1 player as a TH7.
A clan full of TH4-7 will generally be matched to another clan with TH4-7. A clan full of TH9-10, will be matched to a clan with TH9-10.
The top 5 players of each of those clans is going to work just as hard to win, based on game ability. Why should a TH7 that is #1 in his clan be worth less xp than a TH10 in the #1 spot?
Comparison: In sports, lets say gymnastics ok? there are levels of ability, A level 7 gymnast will be in competition with other level 7 athletes. Just because they are level 7, does that mean they do not deserve a gold medal in their level due to not being Olympic or elite level athletes?
To me, the xp system works fine. across the board, 5xp points for a win on one of the top 5 players from your enemy clan. TH level should have nothing to do with it, because the clans are battling at their class, their ability, and their level of competition.
So what if a clan of 35 members all at TH7 makes it to clan level 5? That wont change their matchup. All it does is show that they have worked together as a team and won wars. An individual players ability shows in their TH lvl, their troops lvls, and the blue experience. A clans ability shows in their war wins, and now the clans war level. And to be honest, if I saw a clan of TH7 had made it to clan lvl 5 I would want to know how they did it, and use their clan template for success.
As to the discussion going on in replys about how lower TH level clans wont last, or they are not meant to succeed. I beg to differ. The way war match is designed those clans will be matched to clans similar in level and ability to them. Lower level clans are vital to the training and success of players as they move up.
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Lets just take my clan for example. We started out as mostly TH5, 6. we worked together, learned tactics, balanced eachothers abilities. If one of our players was upgrading giants, another player would upgrade a different unit. If one of our players had weak defenses, we gave them the best troops we had in CC to boost them. In war, if a player was best with ground troops we made sure they attacked bases that had weak ground defense. Etc.
Our core group in my clan is still here. We have worked our way up together, many of us now at TH9. We do still accept new TH6 players, although we are averaging 48 members so it doesnt happen often. Our clan is almost rank4 in the new clan level system already. We took advantage of the extra xp last week, but we are generally a 1-2 war a week clan.Are you saying we are the exception to the rule? Perhaps we are. Perhaps because we are not a clan started by a egocentric 13 yr old who gives coleader to everyone, that makes us the exception.
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Or maybe we are just like many of the other lower level clans out there, just a bunch of friends who like the game and work together to do well. We as a clan are thrilled with the new clan rank system. Its a fun new aspect of the game and gives us a new goal.
I don't get the fuss. And I don't get why you think you know what all clans do or don't do, what they strive to be, or what's fair for them.
We've warred pretty much back-to-back since Clan Wars started and we went on one of the longest winning and then non-losing streaks (after a tie) since jump. We have 160 Clan War wins (about to be 161). Is it fair that we were warring for almost a year before perks came out, and yet started on the same perk level as new clans (like yours who has only 4 wins)? Most of our wars have been 20v20 with occasional 15v15 or 25v25 wars. Is it fair that a new clan with 45 or 50 members can gain XP at a faster rate losing their wars than we can winning ours? I don't know. Do I care? Not one iota.
How other players and clans gain XP shouldn't be any of your concern, as long as they don't exploit the game or break the TOS to do it. If you've figured out a secret recipe for gaining XP faster, go right ahead and do it. I'm always amazed at the number of people who think they've figured out the secret to winning (within the rules of the game), yet don't do it and instead want the teams that do to stop and play like them. I see it all the time with clans who want to prohibit other clans from using dragons, clans who want to stop other teams from having good CC troops, whatever it is they're not doing themselves.
We play this game to have fun and be with people we like. We've always had mixed townhalls, have always faced teams with mixed townhalls, and we continue to add good TH7 and TH8 players all the time. I don't know why you think it's every team's goal to have all TH10's, but it's never been our goal and wouldn't appear to be the goal of hundreds of thousands of clans in this game. And if your goal is to recruit people who are only interested in reaping the rewards of your perk level, then I'd say you're picking the wrong people. We like to smash other teams, we like to earn loot to advance, and we want to be around people who share our ideals, goals, and attitudes. Clan perks is a nice bonus and we do want to gain them, but it's not the end-all be-all, and what level other teams are has no bearing on our enjoyment at all.
If you want to argue that the perk system needs to change to accommodate warring clans, how about explaining why you should be allowed to get to even level 2 before you get 130+ war wins, same as many, many other warring clans needed to. The thing is, I don't see war clans with lots of wins demanding anything of the sort, so I'm a little mystified why a clan with 4 wins is complaining about things being unfair.
To the clans who have made perk level 5, I say congratulations. Keep up the good work. Keep up playing the game and keep warring. If any other clan wants to get there, you can, too.
You see his post was so long, that some part I left out. And in view of his answers, I now find how selfish his whole argumentation is:
A clan full of lv.20-40s with Lv.2-3 troop : Why somebody haveing level 2-3 troops doesn't deserve to be in a good clan?
the high level clans that you really wish to be in : ??? What's that thinking that everybody has a goal to be in the top clans? Most of us play with friends.
High level clans worked their way to the top, sacrificed their valuiable time to make Clash of Clans what it is today : now that's funny. You think the gameplay of a few forged this game?
Who makes those amazing you tube videos? A TH3 base? : Like most "experienced" player here, I started learning by watching Chief Pat videos. And a good communicator doesn't bash his audience. Or 90% of it anyway.
It is your TH10 buddies who are showing you and sharing their experience with you on how to clash : So here it is. You have to be TH10 to know how to play.
A Champion or a high level won't want level 4 troops : That is your opinion and yours alone. I've played with tons of champions and we are all the same. Our CC troops are greatly appreciated but they are meant to die anyway. A level 4 archer or a level 7 archer, they die the same way.
you are being used until they have no further need for you : You are even worst, you won't even try them out. Why do you think feeder clans grow XP faster than main clans? Because they accept more lower people to try them out, thus getting xp faster, even when losing.
Those TH9-10 War Clans have been loyal to the game, their members. and deserve some fair treatment when it comes to Clan Wars : You don't want to be fair. You want SC to give you more because you've been playing longer than others.
Higher THs got higher loot (for those that need that) to compensate for their bigger army.
XP is a reward to making a successful clan and how many people you bring into war.
If your criteria are so strict that you can only war with 15-20 people, well that is the price you have to pay for those rules.
If we were not so top heavy, we would gladly welcome new players Th5-Th6. But the fact is that they wouldn't have those low levels in our wars because we have maxed TH10s.
I'm a near max th8, so this doesn't affect me much (level 92 as of now). True, your point is correct, lower players will three star easier with max hogs or wizards, but the OTHER clan will probably have the factor included(low levels vs low levels). Look at it like this:
{Level ? -- Level ?}
{Level ? -- Level ?}
The '?' represents a random level of a low player, for instance, a level 10 versus 30 as the second bracket. Let's say level 10, player A, is a player who liked clash as soon as "he" saw the enraged barbarian. Level 30 doesn't like the game too much, "she" is a female and does not like the fact that many factors of the game include males but she expects this, as she can assume since it is "Clash of Clans". Player B will slowly advance the game while Player A spends a few bucks or two. They are evenly matched.
Although, the war matchmaking program might reach out of the comfort zone for war, grabbing a new th 4 against a th3. Let's say, th 4 is player A, level 25 and player B is 20. Player A likes to see more buildings on #gender# base, so rushed a bit but has read the forums and knows to upgrade the attacking necessities first (lab & troops/spells, spell factory, army camps) but doesn't really care about walls and likes the color brown. Player A would continue the base with a few upgrades on defenses.
Player B splits #gender# efforts 50 - 50. Upon starting Clash, Player B immediately training hoards of barbarians and started raiding for more loot. Keeping all 3 builders working, as Player B scouted out the achievements and set to complete the easier ones. After looking at the mirror war base, Player B decides to attack even thought the enemy is th4. B ends up with a decent two star, but knowing the mirror will attack ruthlessly back, B planned ahead of time and asked the leader to donate good war troops.
Player A, knowing how to lure, attacks. After erasing the 2 wizards from the cc, Player A continues with a giant/wb/barb/arch attack. Not intimidated by the walls, nor being knowledgeable about their power, player A, with level 1 wb, has to spend a few sec destroying the walls. As the troops go inside, they became decimated but since A was a higher th level, with a bit more army camp space, he could copy Player B's attack and hold space for wb:
player_b_atk = "2 stars"
Player B attacks(Player A):
_____________________player_a_atk = player_b_atk + Player A
_____________________return player_a_atk
print Player B *(Player A)
For this code, and I will name this code "Solution Code" includes attack(s) as a function. * [Asterisk] replaces the function attacks.
My point is, find a comp you're good at and match them star for star, attack for attack if you want to be a quick level 4/5 clan. Or first to 10. Also, you have no chance of winning at lower levels if the enemy clan is level 5 (+ 1 troop level............) or 10 ( + 2 you're kidding me right?!). Whereas good player clans will have maxed troops, so I'm expecting for top tier clans to quickly out run the low ones.
Before I make my point I got to tell you that you would make a great reporter in the media industry. You just grab one fragment of a sentence and go from there instead of posting the whole sentence and understanding/ connecting the meaning from the post as a whole. Great job, you should apply for CNN.
Now, the point of the argument was that in a 45vs45 war, let's say that in a clan full of TH10s and TH9s their #35 a TH10 will generate the same experience for their clan as a #35 - TH6 or TH7 would for their "war clan." I find this unfair that those top clans have 2-3 TH10s with maxed troops that OPT OUT of war for the purpose of giving those Lv. 20-30s maxed troops to 3 star a base with CC troops only. I know this for a fact because I have 2 maxed TH7s that I hop around with. I was a member for 4 wars in ATHENA and a member for 3 wars in Brute Force. Join their clans, look at their war log and notice that some of their top players do not war with them, they are just there to make sure the noob players get the best donations. My point is this system is being abused to its core and SuperCell must do something about it. I am not selfish as I was called. I am just telling you how the things run in top elitist clans. They do not welcome people who can't contribute 100%. It is a fact not my opinion, therefore, it shouldn't make me a "selfish centered person" as I was called. I want to see the faces of all those "low level players" in the High Level "Clans" when they are removed because the leader met the Lv.10 clan goal and wants high level players in his clan. To prevent this, we must regulate the way to gain xp, too fast and the faster they will reach high level clan. When they do they will remove those low level players that have committed their time for the clan and the low level community will crash. I give it 3-4 months before the low levels won't be able to make their own clans anymore. It will be sad, for now the demand for them it is high but we will see what happens in 2-3 months. Do NOT stray away from the argument of Unbalanced XP.. don't bring the "He hates noobs" card or "He is an elitist jerk" I am giving you facts on how the elite clans operate, nothing to judge. My argument is simple and please don't stay from it.
This more about how that hoppers clan is gaming the system. If you look at their low level players they are all probability 2nd, 3rd, 4th, and 5th accounts of the top guys. Their are alot of th3 and th4 with over 100 war stars. They have clearly made a bunch of accounts to just lvl up clan xp fast.
But at the end of the day who cares. Clan perks aren't that great and they are probably doing it so they can say they were one of the first clans to level 10. Big deal once they get to level 10 then what. They will probably dump all of the sox puppet accounts and try and recruit top players. What does it really get them,and how does it affect you negatively. The only people with any real complaint are those that got matched up against them during their climb to the top, and even then it only cost them a possible extra 50xp.