Demon King
“The Father of the famous Gremory clan, leader of all demons. All perish at the hands of a high-class Devil.”
· Flying unit
· Red magic circle ranged attack (magic)
· Singe target
· Tank
· Heals as he destroys (passive)
· At ¼ health drop to ground, causing small splash damage and pull out Demonic sword (next slide, like heroes with their abilities)
· 80% reduced damage from wizards
· Weakness : X-bows, receives 3x damage
· Every 5 attacks , do 1 attack of splash damage
· Cant attack town hall
· Fav. Target: Inferno tower (if in a certain range), does x2 damage to it
Statistics:
IF TROOP:
· Fav. Target: Inferno Tower
· Housing space:40
· Movement speed: 14
· Traing time: 2hr
· Attack type: Single and splash (splash only every 5 single 20% damage as splash)
· Targets: Ground and air
· Range: 3.5 tiles
· Dark Barracks lvl req: 10
· Cost to upgrade DB: 10,000,000
Level DPS DPA Heal per destruction Building (right side per troop) HP Training cost Research Cost Lab lvl req Research time 1 296 740 10% / 2% Max HP (or 20% current hp/ 10 curent hp) 1350 10,000 N/A N/A N/A 2 360 900 15% / 5% MAX HP (or 25% current hp/ 15 % current HP) 1650 15,000 200,000 DE 8 30 Days
Demonic sword Damage Levels (melee) (Damage per attack) level 1 Damage:920 level 2 Damage:970
Attack takes 2.5 seconds to attack
Heal ability maybe after ½ hp??
Hey guys, I just came up with this, i would like some feedback on maybe what could be better, or whats too OP, and how to balance it. This will be the last troop for the Dark Barracks keep in mind, it is suppose to be kinda OP. Enjoy!
For in the chart about the health heal %, im not sure to do for current hp, or max in case your wondering.
P.S I also have an idea of this as a Hero, so if u want to see that please post to ask for it!
HERO IDEA BELOW
IF HERO: (all stats below are at level 1)
Ability: Summon a mix of minions, lava pups and wizards. Level of wizards and minions increase. Number of each (wizard, minion, lava pup) increases by 1 for every 5 levels until 3 more each max, then the troops level up every from then on (chart below). After Max summon levels and numbers, he heals 5% max HP for each thing he destroys (also 1% per troop killed in the enmy top cc) OR When activate ability, doesn’t heal, but gains vampirism for a duration (steal hp )
· 70% reduced damage from wizards and other magic damage.
· Ranged type attacks at 3.5 tiles
· unitl ¼ hp, and then turns melee
· (pulls out demon king sword) increase base damage by 250. (ex 270 per attack, melee = 520 per attack)
· That means that at its highest summons #’s level at 15, it summons 12 units total, 4 each of wizard, lava pup, minion. ( should I switch the wizard to skeleton?)
Hero Level Ability Level Ability Summon # (for each of the 3 types) Ability Summons lvls Vamprism( Either the passive or the active, YOU CHOOSE!) 5 1 2 1 5% /1% 10 2 3 N/A 5.5% /1.5% 15 3 4 N/A 6% /2% 20 4 N/A 2 6.5% /2.5% 25 5 N/A 3 7% /3% 30 N/A N/A 4 7% /3.2% 35 N/A N/A 5 7% /3.5%
· Ability activation damage increase: 100 for 5.5 seconds after activation
DPS: 160
DPA: 250
HP: 2300
Regen time: 1 hr
Get/train cost at lvl 1- 80k DE
Town hall req: 10
Attack, single target, splash every 5
Fav Target: Any

