Originally Posted by
Xitra
Someone suggested something similar a few weeks ago, and I'm kinda of the same opinion. I mean, it would look cool though!
However, what if the melee attack did more damage? Because, let's be honest, if the melee and ranged attack did the same damage, why would you ever want to use the melee attack. You have to get closer to your target, which is only useful if you're a tank. This unit doesn't sound like a tank. It sounds like a barcher. I mean an archarian... okay, never mind, it sounded cleverer in my head...
Anyway, if the melee attack is stronger, you'd want to use the melee attack. But the ranged attack has a couple advantages as well: the range (duh!), and the ability to attack over walls.
So how would a unit like this choose between ranged or melee attack? That's the key question.
Against troops, I would think that ranged attack should be used, unless the troop actually walks right up to it (as melee units would), then it could switch to melee.
For buildings? I would think that it should prefer to run up to a building with a melee attack, unless the building it chooses as its next target is behind a wall. Then switch to ranged.
Thoughts?
As for the increased damage for melee? I'm thinking a moderate boost, maybe 1.5x damage with melee attack?