Originally Posted by
George1971
The Dark Angel would be a new dark troop that costs 500 DE and shoots a beam (small-area splash) of black paralyzing aether that temporarily weakens buildings and slows defensive fire (like a small area partial freeze spell).
It would have similar speed, range, HP stats to the Healer. Like the Healer, the Dark Angel does not trigger air traps.
It would fire at one building once, then move to the next. Dark aether duration is the same as the freeze spell (4 sec increasing 1 sec per level). When under the effect, buildings suffer double damage from attacks. If not attacked, there is no lasting harm. Defensive buildings will fire at half normal rate. This 2-fold sensitivity to damage, and 2-fold decrease in fire rate will increase slightly with dark angel level.
When re-targeting, the Dark Angel ignores buildings currently affected by dark aether.
If previously affected buildings are not destroyed, the Dark Angel may return to it again, depending on location and nearest target AI. Thus, the dark healer may return to help attacking troops with tough building, or may move ahead of the rest of the army if they are too few.
If used as a clan castle defense troop, the Dark Angel will target attacking troops, also attacking the closest troop. It will cause affected troops receive double damage if attacked, and slow movement and attack rates. If all attacking troops are affected by dark aether, the dark angel will wait until a troop becomes unaffected, and with then target that troop. In