not if leader level is scripted so that they have to be level 30 in order to be eligible for leadership, same should be applicable for co IMO.
Why would anybody be daft enough to give a level 10 etc leadership...
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[QUOTE=ironagedave;4331850]not if leader level is scripted so that they have to be level 30 in order to be eligible for leadership, same should be applicable for co IMO.
Why would anybody be daft enough to give a level 10 etc leadership...[/QUOTE]
Because they know them irl, trust them far more than a random recruit, never intend to war with them ?
We routinely gave leadership of our feeder clan to the 14yo son of one of our co, when the co was neded for war in our adult clan.
Lots of reasons really
As for the proposal, there are lots of reasons this idea is unnecessary and unworkable, and like do many ideas and features suggested it would probably have more negative impacts on the CoC community than benefits, due to the unknown ripple effects.
There are plenty of clans with only a few high level members cluttering the servers. You have no empirical proof that low level clans and their low level creators are a burden on the servers any more than those established smaller clans out there, you only assume its a major problem.
Low level clans don’t need strong players to be competitive in CW. They need better players than the opposition.
The clan choices for new players would actually be reduced by this proposal. Many clans won’t accept lower level players but you want to reduce or remove the clans where they are welcome ?
Putting a restriction that limits exp and/or th level of leader and/or co would increase the server side processing just to enforce this additional rule but you want to reduce server burden ?
What do you propose happen to the current clan membership if no member meets your requirement for leadership but the Leader needs to leave ? Will they all be clanless as the clan along with its history dissolves around them ?
What to you propose for existing low level clans ?
Sorry, but this idea does not cut it.
Yes, new people should be more encouraged to join a clan than to start a clan.
I agree this will help them a lot and they can learn from other high levwl people, but this is not enough.
1 ) Everyone who spends 40k gold to rebuild the clan castle wants to make his own clan and see how it feels to be the leader ( Every noob wants this ),
2 ) It's really difficult to find a clan with noobs! No one really likes taking in people below lvl 30 and if they do, it's probably a fail clan with inactive people. Also, you can join clans from the section next to search for a clan but even they are full of inactives with 10-20 people joimimg and leavimg every hr and also 35+ members. Some people like me prefer smaller clans (less than 20) as it's easier to manage and keep a check on everyone.
So, if they get to make their own clan they recruit people of their own level and actually have a war where they fimd someone whom they can attack.
Think about it in the point of view as a first time newbie.
You join this brand new game, and your Dark Elixr Storage is raided for 2k from an Archer Queen, and your X-Bow is empty again. @#$% :facepalm:
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Ok, just joking, seeing if you were awake. :smirk:
You are on this new game, and what is given to you info wise is usually taken as how it should be. If it matches conventional game mechanics, as in level gain gives you higher access to things, as evident with a few things, like decorations (and that's about it, since you find out later levels are a sad lie :facepalm:), then you assume normal game common sense. If you see you can join clans at any level after you get your CC, but you are required to 'earn' the ability to gain access to be a leader of your own clan, odds are the newbie will accept that. Makes sense, since you kinda sorta work at advancement.
Whatever level that Supercell picks for the restrictions would likely work fine, since they would know what to set things at, and likely it won't be so huge an obstacle to discourage players in general. If anything, they could get away with making it take awhile to gain, since players usually always want to level up and advance. They wouldn't see the somewhat high level for Clan Leadership as unobtainable, since game common sense says that if it is there, and requires a set level, you can, and should, get it in due time, unless it is some either/or decision path.
Combine the level requirment with the helper NPC saying how things are will add to the believability.
Ok, question for us is, is this needed? Honestly it is questionable, and being only players, we can only really rely on our own observations, and not on game statistics that Supercell can get awhile of.
Will it hurt things delaying newbies on getting clan leadership? I personally don't think so. Someone that does make a clan, puts in, at the time, what is a sizable cost, since they are so low level. Now they have a sunk cost that they don't want to waste. They now have another reason against looking for another clan to join, since they don't want to 'lose the deposit' they put down on making the current one. That I can see as being something that can ruin the experience a bit, so a delay in that ability could be the fix for that.
(writen before seeing Barch123's post)
well to be honest in my experience I made a clan and shortly moved to another clan it was hard to get it started full of hoppers and lowbies, we then found a good clan that was about helping people get stronger - we then decided to make a new clan to revamp it a bit and now it is stronger than ever.
Like everything there seems to be a tradition of evolution of clans, and eventually finding one that fits. Missing out the first step/mistake of making your own clan when you start would be an improvement, based on my experience.
Replying to all post in here.
I love your idea on the intro! Great way to implement this and will add This to the thread :)
Thanks for giving a very detailed reply :) I love reading replays like this
If you've been on the forums in sure you heard tales of how "I wish I did..." Or " I regret doing." And one of the reasons this happens is because no one was there to help them in learning the aspects of the game that generally we long term players already know. So when they're in a clan with low levels like them; they may or may not do these things they'll regret. And this idea will help the newer players and also give more of an Incintive to recruiting new guys as well :).
I also agree those players who join those low clans will likely leave sooner or later.
Well in contrary to your belief; its nota dumb idea. It's actually implemented in supercell's game Boom Beach for clans and it certainly stoped me from making one; I ended up joint one that actually made me grow way faster than I would in a clan of my own.
So no. This idea isn't dumb. You don't get to live the life how you want to without various rules to keep you in check. Like wen you're a kid and you're told to wash your hands. You still wash your hands till today (I hope so.) and that's because someone influenced you into this. Much like you can influence newer players in a proper and beneficial way than that of them creating a clan and getting no one and spending their gold over and over on one.
I enjoyed reading your reply and how you put things. :)
Im only speaking from experience that most players know and learned from bad experiences or from others. This game is strategy. And perhaps the best strategy is to create the idea I suggested as it does benifit them substantionally in the long run.
And no they don't hurt the whole community; but hurt themselves in the long run and general progression of the game
Thanks for your reply :) I feel the same.
Of course we do :p I mean why not? All is fair and love is war right?
If it implemented then they will likely have loop holes put in place to prevent this kind of stuff
I see players like that as normal players. I didn't refer to them as noobs at all so it should be understood I'm going to treat them as normal ones. This is about helping the newer memebers who will likely set themselves back in the only run by creating a clan at a low level and struggling to find members. This is for them and in my opinion and others is the best way to help them as they begin
Yeah I was skeptical a regarding the townhall stuff :) thanks for your reply
Thanks for your reply; I'll remove the townhall part
I didn't mention the servers what so ever as I'm not a server expert.
Actually; its not hard to reach 30. It's not as if I suggested level 70. You'll likely have an INCREASE in clans wanting lower members simply for this reason. And you'll also have members who are more knowledgeable of the game itself based off of what they learn from others.
The rippe affects wouldn't be that high as it's been implemented in other games and I don't see a large portion (or anyone) complaint about that aspect. It's still in the top grossing apps. (Boom beach)
Low level clans need players who are of higher level to teach them. You will often find advise on the game and one of the advises is to be in a clan of higher level to learn. Wouldn't this encourage growth and team work among players? A better more knowledgeable community towards newer players and the best way to play based off of their fist hand experiences?
Yes and are you aware of the fact players can be restricted to being a leader of a clan based off of the level 30 rule. Co is different than that of leader.
Agreed
The idea of warring with similar ranks can still be achieved. And not many newer people know a lot about clan war. A war with more experienced players would help them and they will also be goven players around their townhall anyways.
Very good post warren :) I replied to your previous post as well
Yes it is my experience that would be helpful a a well as members can see what it is like to player long time and understandd what it takes to run a clan.
Thanks. 😀 hope this idea of yours pushes through. Some people may disagree but i believe you have good intentions for this idea. We've been there and know how its like for new players starting out on this game where alot of things can go wrong in the beginning. Good thing i got adopted in a good clan early on but there are always some who get the bad deal first then realizing their mistakes way too late. I even talked with one guy on global saying he rushed to th10 and it took him forever to be a decent one. He is now but imagine what he went through.
Yes my account is new but ive been reading the forums for a while now so im a bit informed of how it is here. Thanks!