I think this is interesting and would love to read your "math" write up. Also, please include your thoughts on all of your alts :)
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Once the proper numbers, part of the math and real evidence was presented, all the maxers suddenly died. Haha sservis is a champion !!!
I am also a fellow rusher and I cant tell you how many times Ive tried to make people see the light... If you know what your doing rushing will always be more efficient than maxing. It does make me glad that there is more and more of an acceptance of smart rushing throughout the forums, back when I went to th9 about 8 months ago at lvl 60 rushing was for the most part looked down upon but thankfully many fine clashers such as those above are helping to change that.:cool:
Just one last point to make clear: rushing is more efficient, no debate there. But just because this is true doesn't make maxing a waste of time if the player enjoys the act of maxing for reasons stated in my post on page 4. I find the biggest argument for rushing over maxing is one of time/efficiency. If you take time out of the equation, then maxing is a very viable way to enjoy the journey of this game.
To be clear, we are in agreement, pretty much completely. If I had one only account and could advise myself with what I know now, I would rush to TH8, stay there until I had fully mastered the attacks, likely dragons (easier to level) followed by hogs and variants. Then I would level to TH9, learn attacks while leveling heros, eventually apply to a hardcore clan and hang out at TH9 max for a good while. Probably somewhere in this journey I would create a second account to replace the first at TH9 max and move the first account up to TH10.
Multiple accounts can work nicely with hardcore guilds as you can play leapfrog. Level one while warring on another. Never having to pause or do both at the same time on any one account. It also makes it possible to mostly skip gemming of heros in TH9 since they level outside the spotlight.
I have the two accounts and barely enough time for both lol. amazing that you can handle so many!
I don't know how much handling I manage.
1 rushed TH9, want to wall farm hard, will cut into other playing time (walls here versus alts)
The alts are mostly low level, early TH7 and below, they're being slow played with only 3 builders rather than the 4 you'd normally have by early in TH7 (some gems may have gone to boosting at times)
Nicely thought out. Actually, I remember last year thinking about making a post when my base (as a TH9) had the same amount of builder time in it as a max TH8. It was clear that my base was a strong (though still months from maxed) TH9. There were no obvious weaknesses to the base and I was reasonably far into upgrading my queen (along with other offensive perks of being a TH9). While I did not max TH9, I came fairly close - had I stayed longer I would have started to have idle builders while heroes upgraded and I continued upgrading troops.
As a solo player, I completely subscribe to rush -1 or -2. That was the basis for my guide (to growing fast). As someone managing an "open recruiting" war clan, I have a little more nuanced view and I do see how others can get into the max only mentality. Generally, I have had more bad luck with rushed base players in war and as I got more aggressive in screening them out, the better things went. Is this an issue with rushing? I don't think so. Instead I believe it is an issue of correlation.
If you will forgive the tangent, it reminds an observation about what is more important for determining if a production car will be in rollover accident - two doors or differences in physics (center of gravity, etc). It turns out two doors has a stronger correlation, i.e. the behavior one sees with drivers of two-door cars that leads to more rollovers than the physics of the car.
Similarly, my observation is that really excellent rushers are an asset, but among the population of people with bases that are rushed (never mind preemie), I find more of them are not skilled attackers as well. It is a shame too.
So, in the end, I do believe in thoughtful rushing and I think that done really well rushed bases can be an asset in war, but as I manage a group of people I don't know in real life and have modest means by which to communicate with them, I find that keeping rushing to the "minus 1" level helps keep people screwing up the clan. It seems that the amount of time it takes to properly rush to TH9 is still not long enough to teach most people to fight well. :-)
OP: what they do is their choice. Besides, the more rushers there are, the more easy loot for us :p