↓ Credit to AnthonyVince for making this picture ↓
http://i.imgur.com/xFytXcz.jpg:smirk::smirk::smirk:
https://s-media-cache-ak0.pinimg.com...69db3fe276.jpg
This mighty warrior's shiny armour reflects damage done to it, right back on to its enemies!
Well I think I should first thank a few people. These guys helped me make this troop work :):
jonnguy2014
icey567
AnthonyVince
Jamesf01
NuclearKiller42
And, surprisingly, 3 people on global who helped me with the stats. No seriously :smirk::
crush - LEANGDRY BOYS 3
saint john - the ballers
IrishDumplin - InvisibleEmpire
NOTE: The global people have given me permission to mention them here
NOTE2: Clans are as of April 8 2015
OK then, so let's get started on the troop:
The Knight
Alternative Names: Mirror Knight (Antdroid)
Sound OP? Well I've tried to balance it with the stats :thumbsup:
Stats
Level DPS HP Reflection (%) Cost (DE) Upgrade Cost Upgrade Time Laboratory Level Required 1 90 1200 25 400 N/A N/A N/A 2 100 1300 30 450 80,000 12 Days 8 3 120 1500 35 550 100,000 14 Days 8
Constant stats:
Favourite Target Attack Type Attack Targets Housing Space Training Time Movement Speed Attack Rate Range Dark Barracks Level Required Defences (also does 2x Damage and Reflection to Xbows) Single Target (and Reflection) Ground (Reflection works on air too) 20 30 minutes 16 2 seconds 0.6 tiles 7
This troop will be unlocked in Dark Barracks Level 7, which will cost 4,250,000 elixir and 10 days to upgrade.
Core Idea
Now, you may be thinking, what is this "Reflection"?
Well, that is this troop's special ability!
When attacked by a defence/enemy troop, this troop inflicts some of the damage on the defence, reducing the damage it takes too! Example:
Mortar attacks troop with 100 damage (100 to make calculations easier)
Mortar loses x% of 100, suppose it's 10% = 10 HP
Troop loses 100-x% of 100 = 90 HP
Now, you may be thinking, what if there are 10 of these all bunched up, and a mortar (or any splash defence/troop) does 100 damage to all of them in one shot? Does the mortar lose 100 HP?! The answer is yes, the mortar loses 10 HP from each Knight, so in this case, 100 HP.
NOTE: Because the Knight's shield is made of metal, it cannot reflect the lightning bolts of a Hidden Tesla! It also cannot reflect the damage of a bomb (for obvious reasons) so it takes the full damage of these traps!
Graphics
Appearance Changes
✔At Level 1, this troop looks similar to the picture at the top of this thread. The only difference is that instead of holding that axe thing, it will hold a sword and shield.
✔At Level 2, the Knight's red thing on its helmet will be red, orange and yellow, the colours of fire. Also, his shield will be a darker shade of grey.
✔At Level 3, the Knight's armour will become a darker shade of grey, and his shield will be black. His eyes will glow red.
✔Artwork would be greatly appreciated!
Strategies
Now let's see how this troop will affect the game.
Attacking Strategies
✔Never send in only one of this troop! One Knight cannot take out a defence on it's own; send it two or three together to share out the damage and reflect more damage!
✔Don't tank this troop - make this troop the tank! Always send in this troop first; remember, we want the troop to get attacked, we want to utilise the Reflection.
✔Send in this troop backed with a Healer/Heal Spell and optionally, an Evergreen Spell (if it is added); giving the troop more HP means more HP there to be reflected.
✔Use the Knight with other troops that can attack multiple buildings at once, such as Valkyries and Volcano Mages (if they are added).
✔Remember that raging this troop will NOT increase its reflection percentage!
✔Look out for Bomb and Tesla placements; these traps drain the HP of a Knight without letting it use its Reflection!
✔When an Inferno Tower or Xbow attacks the Knight, use the Inferno Spell or Drought Spell (if the two spells are added)to utilise the big Reflection!
Army Compositions
✔KnBarch (Knights + Barbarians + Archers) - FARM - Send in one or two Knights, with 40-50 Barbarians and Archers behind them, and do the same on another side. Send in your heroes and you could even get the town hall!
✔GoWiKn (Golems + Wizards/Witches + Knights) (pronounced GoWin) - WAR - Very similar to the GoWiPe attack, except you have Knights rather than Pekkas! The Knights help the Golems by weakening the defences, so Golems can finish them off easily. Wizards/Witches and Heroes do the rest!
✔KnArch (Knights + Archers) - FARM - Same as KnBarch but with 80-100 Archers instead of 40-50 Barbarians and Archers.
✔KnHoWi (Knights + Hog Riders + Wizards) - WAR - As the Hog Riders rush ahead to attack defences rub inside the base, the Knights can attack the same defences as the Hog Riders with their Reflection!
✔Mirror Mage Rush (Volcano Mages + Knights) - WAR - I'm sure you would have heard of the Volcano Mage :smirk:. Well it works quite well with Knights! The Knight will act as an up-front unit and a tank for the Volcano Mages. The Volcano Mages will also help the Knight's reflection ability and its immense damage by increasing the damage taken by multiple buildings!
✔Add Healers to any of these armies to make the attack even more powerful!
Defensive Strategies
✔Well keep your splash damage centralised! That's the main point, really. Let your point defences take these troops out.
✔Utilise your traps! Knights can't reflect damage onto Bombs and Giant Bombs! Waste their HP by blowing them up!
✔Cleverly place your Hidden Teslas too! Knights cannot reflect the damage of a Hidden Tesla; drain their HP with the Hidden Tesla's powerful bolts of electricity!
Defending From The Clan Castle
✔This troop is very good in defence. Most troops that attack it die of reflection after a few hits.
✔To kill this troop, NEVER use wizards, archers, goblins or hog riders. The best troop to counter the knight is the Valkyrie, but barbarians would do too. This is because of their DPS:HP ratio.
✔Use a Poison or Lightning Spell! The Knight cannot reflect damage onto spells, and Poison Spells do extra damage to Knights!
Commercial Idea
SCENE: Battle going on, army with range of troops running towards a base. A Knight is running towards a base. He looks back and sees a Healer healing him. The healing ray bounces back to the Healer and they both nod.
Knight: ONWARDS!
The army keeps running, shouting war cries.
An Archer Tower sees the Knight and an Archer shoots an arrow at him. He catches it and throws it back, and the Archer Tower collapses.
An Inferno Tower fires its fire bolt at the Knight, but the Knight reflects it with his shield, and it hits the Inferno's "head", which blows up.
An Xbow fires many arrows at the Knight, all of which bounce off him and get shot back on to the Xbow, eventually blowing it up.
In a Wizard Tower, the Wizard's jaw drops (not literally).
You and This Army screen comes up.
Trivia
✔ The Knight's shiny armour represents its Reflection ability.
✔A maximum of 11 Knights can fit in a set of maxed army camps, increasing to 12 if you count the 1 that can fit in a maxed Clan Castle.
✔A rage spell will increase the Knight's DPS, but not its reflection percentage.
And now for the:
FAQ
Why is this a ground troop?
Well, the main thing I had to see while making the stats of this troop was the various defences' DPS:HP ratio. Air defences have a very high DPS compared to their HP, and would have both demolished the troop, and also would have been wrecked by the Reflection.
Why the Knight?
Well the original name was the Mirror (suggested by jonnguy2014). But that was a bit unrealistic, so in the end we decided to have a knight, with "mirror-like" armour:)
Isn't this just a P.E.K.K.A.?
No. No it's not. It has a lower HP and a lower DPS, and it has reflection.
What if there are no defences left?
When there are no defences still alive, the Knight cannot reflect any damage. But don't worry! The Knight still has some DPS, to attack buildings on it's own.
FEEDBACK
Here is how you can help! I'd love to hear your comments, opinions, suggestions, and questions as I can always improve upon this idea. Here are some things that would be great to comment on:
✔ Suggestions to make this troop more balanced
✔ Ideas you have for strategies this could enable
✔ Ideas you have for setting up your base to defend from this unit
✔ Description suggestions
✔ Questions about how this troop works
✔ Explain why you don't like this troop, or even why you do
Well I hope you liked this troop idea, as I've been working at it for at least a week! If you like the idea, be sure to reply! Well reply anyway :smirk:
Thanks!

