Yeah i like other knight threads better but i just want a knight in game so bad
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Yeah i like other knight threads better but i just want a knight in game so bad
I like this troop a lot. At first it seemed like the whole reelection thing could easily just be translated to having extra damage per second, BUT, then I realized it could be getting attacked by multiple weapons and the other weapons could lose hit points even though they aren't physically being attacked by the knight.
Now, I think you should really focus on the reflection power and lower the damage per second of the knight but raise the hit points. I think the reflection should be the main attack of this troop. I think you should lower the damage per second of each level by 25 damage per second. Raise the hit points on each level by 100. Then raise the reflection.
Level one is 25%
Level two is 35%
Level three is 45%
If you raise the reflection then this troop is nothing like a Pekka because if there are multiple weapons attacking it then all of them receive damage. Even if the weapons are far away, like an X bow for example. A good strategy would be to attack an area that can only be targeted by long range Xbows and an archer tower or two. With many Knights the X bow will destroy itself and you could do this to all the Xbows. Then send in the hog riders and you have no Xbows to worry about.
This is a great troop overall and supercell should look into making it a reality.
I came up with something called light elixir. (i'm sure I wasn't the first but whatever)
This could be a light elixir troop if the knight ever gets made and light elixir also gets made.
Here is my light elixir if you want to read about it.
http://forum.supercell.net/showthrea...3-Light-Elixir
Also, you presented this really well and I like the commercial for the knight.
I have one last suggestion though. Since the Pekka uses swords maybe the knight should use a mace.
Attachment 130882
But make it way cooler. Like a big steel mace with a giant flaming spiked ball at the end.
Just a suggestion.
Anyway great job! :)
What other Knight?:smirk:
It could use a mace actually...
Thanks for the feedback!
The reflection and HP has been thought out carefully to make sure the troop is balanced.
The DPS isn't that high. Considering it's cost and housing space, it should have at least a bit of DPS to destroy walls and Xbows and Infernos
However. I will still take your ideas into consideration :o
Again thanks!
After some looking at DPS' of various troops, I've thought of a few questions of feedback that I really need the answer to. Sorry for the double post:
1. Is the DPS too high? It's kind of like a wizard.
2. Or is the DPS too low? Will the troop get stuck attacking walls?
I remember thinking of 3 questions but that was at 12 am... I've forgotten the other one:facepalm: I'll edit this post when I remember it.
Thanks!!
I have a suggestion for the thread itself. Patch dates should show the newer versions at the top, and the older ones near the bottom. This is how it is done in most games and this will make your thread look even more professional. Also, change the months from numbers to words. There are Americans on the forums too. :smirk:
Snce this is like the pekka, how about make the next upgrade on laboratory for pekka this