How though? How would it keep up with the damage dealt and reflection?
Well, if it can, then it's good Xbow deterrent.
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Think itd be tough for the developers to keep track of but lucky for us we dont have to worry about that..
Still not 100% behind this troop but i think i have a better understanding of it now.
Basically it makes all defenses do 25-35% of its own dmg dealt, on to itself.
Like i said before though, with a healing spell and healers, this thing is super OP against ground targeting x-bows
Hmmm...
Tbh if it can keep up with usual xbow damage, it should be able to keep up with the reflection too
I have tried to fix that :)
Do you have any ideas on how to make this troop less OP?
What's New?
✔Stumped on how to kill this troop when it comes out of the Clan Castle? New tactics on how to kill this troop successfully!
✔Want to know what this troop will look like? Appearance descriptions have been added!
✔All new Commercial Idea!!
I love this idea #NextVolcanoMage
Keep it coming!
I did the math. This is how much health each defensive building would have at max level it took on a Level 3 Knight one on one. Since the Knight does a total of 770 reflection damage, this is actually not that hard.
Cannon: 400
Archer Tower: 160
Mortar: Destroyed with about 60 HP to spare
Wizard Tower: 130
Tesla: 80
X-Bow(2x damage): 1160
Inferno Tower: 1330
I personally think it's balanced, but maybe if bombs or giants bombs set off with the knight in its radius, then if any building surrounding the knight would take percentage of the explosion by the percentage of the knight reflection ability. Also since the hidden tesla counts as a defense, i think it should still reflect, or if the knight is too op, maybe the tesla doesn't take reflection damage.
Maybe add some Healer Buffs along with the Knight...
I am honoured:smirk:
Thanks!XD
Thanks for working that out!!XD
I think, in that case, this troop is pretty balanced. Not too OP on its own, and still does a considerable amount of damage.
The Bomb/Giant Bomb thing is an important balance for the troop, so I don't think I should add the reflection on to bombs.
The Tesla idea is a perfect balance though, the metal armour of the Knight conducts electricity, and therefore cannot reflect it back!
That's a separate troop so I'm not making stats for that :smirk:
1.5x dmg from what? Xbows? Everything?
And thanks for the feedback!!
What's New?
✔Added Nick's "#NextVolcanoMage" quote to the top of the OP :smirk:
✔Hidden Teslas are no longer affected by the Knight's Reflection ability! A metal shield cannot reflect electricity!:smirk:
✔New troop composition involving the popular Volcano Mage troop idea
✔More tactics on how to utilise this troop to its full potential!