Not really, healers are weak against air defences:unsure:
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I kind of agree with expirement271 with air defense normally buried deeper in a base by the time healers are even targeted by the air d the mortars or xbows or so many other defenses could be destroyed. Also reflecting something such a huge distance away seems OP like how is a xbow going to be taking damage from shooting 14 tiles away (and then reflecting off of armor 14 tiles back to the xbow seems insane idgi) think it needs to be refined a little more.
This needs to be added! Not all upgrades should increase reflection, so it doesn't become OP and reflect 50% damage. Also if you need to make it a bit weaker, make the housing space 15, so we can watch them fly! Knight healer attacks would be cool, maybe with a lava hound or something like that. Also, the mirror knights sheild should be a mirror! Maybe make an attack guide and make a mirror knight defense base, if they are made and you are good at making those. One of the best things I have seen in the forums!
Sorry but this idea just seems to sunshine, rainbows and skittles to be a DARK ELIXER troop...
I voted Yes, I would very much like this troop in the game.
It's really not that OP. I've done the calculations. It's the whole point of the troop.
And you say this troop is OP with healers, and that the healers won't die, then why aren't healers used much? Why isn't GiHeal a 3 star strategy?
Thanks!!:D
The reason the housing space is 16 is so that th4s don't get access to the troop.
How, exactly? I mean, it's a Knight...:confused:
Thanks!!:D
I like it. But, I think this is where it should have changed. I don't think this should attack non-defense, or at least not without being under attack. This could be a very good response to ITs if done right. My thought is have it only take say 10-20% damage say damage absorption of each strike. This makes it so it can actually take out defenses without dieing first. That means the stronger the tower the stronger the knight, and the weaker the tower the weaker the knight. It also means that an IT is doing a lot of damage to itself, while a cannon isn't nearly as bad. For this to work, it needs to only reflect the damage of the tower it is attacking, and target defenses. What this does is makes this tower much more viable offensively and also, makes it faceble in CCs. Lastly, it makes it much more reliant on other troops, and otherwise, it would most likely too OP or too Nerfed to be something that can actually contribute to the game.
I feel that only taking 10% damage would make this troop way too OP. And right now, I feel this troop is quite capable of taking out defences in pairs or trios.
About the only reflecting damage to the building it is attacking. What if the troop is attacking a wall?
About the attacking ONLY defences - the non defences part was so the troop can actually do something if all defences have been taken out. Remember that the troop will only attack non defences if all defences have been destroyed.
Thanks for taking the time for such a detailed post of feedback though!!:D
Seems deadly and fun!:thumbsup::)
Good Idea!