Well I think I should first thank a few people. These guys helped me make this troop work :):
jonnguy2014
icey567
AnthonyVince
Jamesf01
NuclearKiller42
And, surprisingly, 3 people on global who helped me with the stats. No seriously :smirk::
crush - LEANGDRY BOYS 3
saint john - the ballers
IrishDumplin - InvisibleEmpire
NOTE: The global people have given me permission to mention them here
NOTE2: Clans are as of April 8 2015
OK then, so let's get started on the troop:
The Knight
Description: This mighty warrior's shiny armour reflects damage done to it, right back on to its enemies!
Alternative Names: Mirror Knight (Antdroid)
Sound OP? Well I've tried to balance it with the stats :thumbsup:
| Level |
DPS |
HP |
Reflection (%) |
Cost (DE) |
| 1 |
120 |
1900 |
10 |
400 |
| 2 |
130 |
2000 |
15 |
450 |
| 3 |
150 |
2100 |
20 |
520 |
Constant stats:
Speed: 16
Favourite Target: Defences
Attack Rate: 2 seconds
Training Time: 30 minutes
Housing Space: 16
Damage Type: Single Target
Range: 1 tile
Targets: Ground (but Reflection works on air too)
Type: Ground Troop
Now, you may be thinking, what is this "Reflection"?
Well, that is this troop's special ability!
When attacked by a defence/enemy troop, this troop takes the damage, and then also inflicts the same damage on the defence! Example:
Mortar attacks level 1 troop with 100 damage (100 to make calculations easier)
Troop loses 100 HP
Mortar loses 10% of 100 = 10 HP
Now, you may be thinking, what if there are 10 of these all bunched up, and a mortar (or any splash defence/troop) does 100 damage to all of them in one shot? Does the mortar lose 100 HP?! The answer is yes, the mortar loses 10 HP from each Knight, so in this case, 100 HP.
This troop will be unlocked in Dark Barracks Level 7, which will cost 4,250,000 elixir and 10 days to upgrade.
Upgrade Costs:
| Level |
Upgrade Cost |
Upgrade Time |
| 2 |
70,000 |
12 Days |
| 3 |
80,000 |
14 Days |
Now let's see how this troop will affect the game.
Attacking Strategies
I think the major change this troop will make is that people might use it with healers! Why? Well, the more HP this troop has, the more Reflection it can do before dying!
This troop can also be deployed with barch/all arch armies, to do some damage to mortars. KnArch! KnBArch!
And there can be compositions like GoKnWiPe, and GoWiKniWiPe, and- You get the point.
Defensive Strategies
Well keep your splash damage centralised! That's the main point, really. Let your point defences take these troops out.
I might actually create an Anti-Knight Base at some point :smirk:
Defending From The Clan Castle
This troop is very good in defence. Most troops that attack it die of reflection after a few hits.
To kill this troop, NEVER use wizards, archers, goblins or hog riders. The best troop to counter the knight is the Valkyrie, but barbarians would do.
TRIVIA
- The Knight's shiny armour represents its Reflection ability.
- A maximum of 15 Knights can fit in a set of maxed army camps, increasing to 17 if you count the 2 that can fit in a maxed Clan Castle.
- 17 maxed Knights can do a total of 7140. damage solely by their reflection.
- A rage spell will increase the Knight's DPS, but not its reflection percentage.
- Knights look a lot like Pekkas, apart from the fact that they are silver in colour.
And now for the:
FAQ
Why is this a ground troop?
Well, the main thing I had to see while making the stats of this troop was the various defences' DPS:HP ratio. Air defences have a very high DPS compared to their HP, and would have both demolished the troop, and also would have been wrecked by the Reflection.
Why the Knight?
Well the original name was the Mirror (suggested by jonnguy2014). But that was a bit unrealistic, so in the end we decided to have a knight, with "mirror-like" armour:)
FEEDBACK
Well I hope you liked this troop idea, as I've been working at it for at least a week! If you like the idea, be sure to reply! Well reply anyway :smirk:
Thanks!