New ideas for troops, heroes, and balancing out a level 11 town hall.
Hi! If you haven't read my posts, you should probably go do that now. The link is down below. In this post I am going to be talking about the following:
•Hero Ideas
•New Troop Ideas
•Ideas on how to balance the level 11 town hall.
1. Heroes. In a previous post I introduced the idea of a system where you could have multiple heroes but only two could attack and defend. The rest would be stored in a special building or maybe a castle similar to the Clan Castle. But anyway, here are my ideas on the occupants:
Regular heroes
1 Barbarian King
2 Archer Queen
3 Alpha Wizard
4 Goblin King/Shaman
Dark Heroes
5 Witch Doctor
6 Golem Ruler
7 Skeleton Horde(a representation of skeletons such as wall breakers and the witch's summoned skeletons)
8 Hog Knight
If people like these ideas I will add stats.
2. Troop ideas. My ideas on troops can be found on the second page of the thread in my signature. There is also an idea for a (maxed) spell.
3. How to balance the level 11 town hall. This I tricky, but if it would help get th11 in the next update, I'll try. These are just estimates.
Gold: New defense (base 750,000), new trap (20,000), town hall upgrade (15,000,000)
Elixer: Dark Barracks to 7 (5,000,000), Hero Castle (maybe[10,000,000]), new spell factory & laboratory upgrades, new spells, new troop levels.
Dark Elixer: New heroes and troops. Please vote and give me feedback. Thanks!
P.S. My signature is messed up, so here's the link: http://forum.supercell.net/showthrea...-Hall-11-Ideas