Wall traps, revived wall breaker Minotaur idea
Awhile back ago I proposed this wall breaker idea
http://forum.supercell.net/showthrea...r-wall-breaker
Although I have since given up due to balencing, but I have came up with a solution. Wall traps!! U can place thes an walls to damage any troops that come near, possibly excluding regular wall breakers so they would still be useful, but they would do somewhere between double to quintuple(5x) damage to the Minotaur troop mentioned above. Below are the stats that I recommend, but u can tweak as u see fit
Wall trap lvl 1
Trigger Radius-3 tiles
Damage-50
Damage radius-3 tiles
(3.5x damage to Minotaur)
Wall trap lvl 2
Trigger Radius-3tiles
Damage-65
Damage radius-3tiles
(3.5x damage to Minotaur)
Wall trap lvl 3
Damage-75
Trigger Radius-3tiles
Damage radius-3tiles
(3.5x damage to Minotaur)
Wall trap lvl 3
Damage-95
Trigger Radius-3tiles
Damage radius-3tiles
(3.5x damage to Minotaur)
I'd recommend this trap only be triggered after the wall is destroyed, if not then it have no effect regular wall breakers, but will effect all other troops(barbs, archers, pekkas, golems, ect)
Ps, I'd also recommend lowering the Minotaurs health about 40-60 points per lvl, I'm also Okayy with a small radius of splash damage ONLY when it destroys walls. What do u guys think ??