I'm curious if anyone has suggested this before. My idea is to have a switch on your 1 tile bombs to set them on smoke, versus the exploding type we have. When triggered, a plume of smoke bursts out, covering a radius similar to the blast radius. The attacker would not be able to see troops in that area for a number of seconds, depending on the level.
Just to add an element of confusion into the battle. Any thoughts?

