How is the TH9 farming base?
Belcara
http://i59.tinypic.com/2zog011.png
NOTE: UNTESTED
Strengths/Mechanics
CC centered
No X walls, mostly staggered
AD is good.
Equal storage protection, all decently spread out.
Attracts weak attacks from the bottom, because it looks open. But unsupported infantry is extremely weak to this base..also, the lack of buildings in the bottom center make troops funnel outwards to target AT, and outside buildings.
Top funnel compartment forces giants to walk long distances, while splash damage destroys everything. CC acts as a tank from the top for the DE, and DE has it's own compartment, so that the other compartments are encouraged to be attacked first.
Giants on the bottom are lead to the left and right because of AT and cannon, instead of towards the center. Wizard towers protect DE too.
GBs on interior, though hasn't been tested for effectiveness yet.
When (if) luring heroes, troops are hit by point defenses which weakens the attack. Luring is annoying, and distracts attacks from the bottom/sides.
Both skeletons are by the DE to distract weak mass healed troops that made it into the center (if they get there)
Trap placement effective
AD covered by air mines, and air bombs.
Xbows down for maximum coverage, and in their own compartment.
Outside defenses can distract giants on the inside to walk outside costing time and stranding troops.
Bottom elixir tanks for DE
Lots of compartments
Weaknesses
Sides weak? I'm not sure yet.
I'm worried that mass heal spells on giants will be effective, but I've tried to make it anti-giants.
Troop composition ratings as of now
barch 10/10
BAM 10/10
GiBarch + heroes 8/10
Mass giant heal + wizards ?
GoWiXX 6/10 because many compartments and traps
Hogs 4/10
Balloonion 8/10 AD and traps make this base anti air
Logs... Newish base, that's why it's here.
Thought? Thanks!!
I'm wondering how I can change my base for when their is only 1 primary resource.