No, you obviously don't know how basic game mechanics work.
Do you even know what you are talking about?
Do you know what DPS means?
What I mean by 'derived unit'?
Or even what basic math is?
Have you even played a turn based game?
Have you even played any RP game that was done on pencil and paper?
I told you, repeatedly, in different ways, and even asked for you to prove your point, and you have failed to understand what I was talking about at every step of the way.
Here, let me clue you in. Look up the CoC wiki (
http://clashofclans.wikia.com/wiki/Clash_of_Clans_Wiki) Look up damage on any given thing, let's go with mortars (
http://clashofclans.wikia.com/wiki/Mortar).
It has a pitiful DPS right? Well, if put in DPS aka Damage Per Second, yes, it sucks. But it does it's damage in large spikes. One hit instant kills archers of the same level as it is or lower. Not because every second it does 11 damage to archers it has yet to hit, it puts all 5 seconds of damage right onto the impact area
BOOM 55 damage! Dead!
The game runs on ticks or turns, or whatever the programer calls it. 4 second worth of turns does 0 (zero) damage, period. Then it does 55 damage to all troops of a given radius.
So at what point do you use DPS in your damage reduction? You can't! It never is used period! DPS is a derived value to give us, as humans, an idea of how much damage it flings out at the enemy. The computer never thinks about things in terms of DPS. It does all of it's math for each turn, each instance of the game. It does not arbitrarily average out any kind of damage over time. Either it hits, or it doesn't, and when it hits, that is a set amount of HP, Hit/Health Points subtracted from the total.
You are asking about Damage Reduction, which is also a basic pencil and paper RP game concept. You have X amount of damage, minus Y amount of protection, and wind up with Z amount of left over damage, if Y is not greater than X, and if there are no extra rules that say a minimum amount of damage still needs to be done. (aka, if damage reduction doesn't block all the damage, and nothing else says you can't do that).
I highly recommend you figure out, research, or ask, how something works, before making any blind suggestion on how to improve it. You think I'm insulting you now? You will likely die of embarrassment looking back at how ignorant you were when you started this topic. And that was before I lost my temper with you, to tell you stuff you should have known before hand.
By the way, you know how much CoC code I know? NONE! I have no clue what programing language they use! I have no access to that stuff! But all of this is basic game mechanics and applied computer science theory. Even people that never really done any coding can figure out the basics of this.