Aftermath is DE troop and an air unit that I thought of that has a unique ability. Instead of dieing and leaving behind dark elixer, he leaves behind storm cloud that rains fire in the area of his assasination. The only way to stop it is from being killed by a wizard tower, and an aftermath tower (Explained below). Here is his stats.
Dmp:120
Hp:800
Damage type:Area splash
Targets:Ground and air units
Favorite target:Anything
Training cost:80 dark elixer
Training time:2 minutes
Speed:16
Fire rain damage: 60
Fire rain radius: 5 tiles
Fades in 3.5 seconds
Aftermath Tower Stats
Dmp:50 (Multiplied by 2 on Aftermaths)
Hp:1,200
Cost:20,000 DE
Reloading Cost:200 DE
Targets:Ground units
Favorite target:Aftermath
Radius:7 tiles
Details: It is hidden like the hidden teslia until a unit walks into it's radius.
Description: The wizards have yet again created a defense that will protect your base and get rid of those pesky Aftermaths without the Rath of its fire.
I think that the Aftermath will make people try to use more air unit defenses and point cross bows up more often. People will also you the Aftermaths, well.....aftermath, to do some pretty good splash damage. Thanks for reading! BTW, you can change aftermath into Zeus and have him shoot lightning bolts if you really don't want 2 fire DE troops.

