New dark elixer troop: The Boogeyman
The boogeyman would be a melee troop. He would have high health to tank damage, but low damage, lower than a barbarian. He would also have a slow attack rate, about 3 seconds. He would lower damage about 5% per hit, for a max of 20%. This would be 20% max, not 20% per each boogeyman used on the building. To compensate for this low damage and slow attack speed, his special ability would be that with every attack, he would weaken the damage of the building that he is attacking. This would then allow for other troops, who are normally killed easier, can stay alive longer.
Offensive Strategy:
- Recommended that you use this troop with troops such as wizards, which take very few hits before dying.
- You should spread out the troops if you use more then one so it can affect more troops
- Helpful to use on air defenses to keep healers alive
Defensive Strategy:
- Use weaker defenses on the outside, so while the boogeyman is preoccupied with them, the stronger defenses kill him.
- Keep key defensive buildings surrounded by less important ones to delay the boogeyman
Honestly just an idea I came up with like five minutes ago. No clue if its any good, but please add suggestions, don't just say its a bad idea.