Improvement for XP and Perks system
Dear clasher and expecially dear supercell staff,
my clan mates and me are a little bit frustrated about the newly introduced XP system.
We are a war clan and to us the last update was the most exciting update since clan war has been introduced but we don't like how the XP are gained.
We won almost every war (now at 133 wars won) and 3-starred the half of the enemy bases on average.
Since now we gained the 99.8% of the XP available in our wars but still we are at level 3 while other clans are already level 4.
We would like that the XP are gained as the loot in war: if you loose the war you gain very few XP and for getting the most of them you have to win and possibly with very good results (maybe according to the total number of stars instead of the 1-starred villages).
As it is now, you gain more XP by having not extraordinary performances with 50 people than winning all the time with 35 people.
I think that by simply changing the system as it is for war loot you will reward the clans that really worth to be higher level.
I hope you will consider it and I will be glad if some of the stuff can reply just to know that you read this message.
Thank you very much in any case for all the efforts in making this game the best strategic and exciting game ever existed!! :thumbsup:
P.S. I will just add a poll to see how many people share my opinion (democracy rules! )
Well how would that make the other ppl feel
If a clan with fifty ppl only had 25 of there troops attacking then the other ppl wouldn't get as much loot and might feel left out so they would end up just leaving the clan