I think TH7 is pretty difficult to design for a war base.
This is perhaps my 4th design.
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I think TH7 is pretty difficult to design for a war base.
This is perhaps my 4th design.
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It's not too bad, just keep working on those Air Defenses to help protect against Dragons.
Just judging by the layout however it's a decent base, with buildings placed further away to push out the allowed spawn area. The Air Defenses cover a good part of the base, and so do all 3 of your Mortars. Your Clan Castle is also centralised, which allows for maximum distraction of the enemy troops.
There aren't too many problems, if any. I do see that you have doubled up your walls at the top-left of your base. It's much better to use spare walls to create a buffer zone to slow down Wall Breakers. Check out my guide here if you are unsure of what a buffer zone is (check Chapter 11, Walls).
Just remember to keep working on those defenses; make sure to get them to maximum level before moving on to TH8, particularly those Air Defenses, as Dragons are extremely powerful at TH7.
If you need anymore help, PM me and I'll try to help you as best as I can, or check out my Base Creating Guide.
If I were you, i would use the extra walls from removing the double layer and make a 1x1 or 2x2 or 1x2 compartment on the corner of the base. Like this
http://i.imgur.com/yEPP5GT.png
Also i would push the outer buildings inside, the archer towers might have that much range but the Wizard tower and cannons dont. The base can easily be 1 starred by even a th6. So push them towards the base and if you still have walls left, then use them to increase the drop zone not the buildings.
Next keep the storages near wizard towers to keep drags, archers, barbs etc build up there and so that wizard tower can take them out. They are pretty exposed and you dont want troops attacking them directly as they are one of the most important defenses at this level.
Thanks for the replies.
My previous war bases at TH7 were arranged so that the defenses can reach the attackers at buildings. However, my attackers uses dragons and they always get 3 stars. So, I decided to widened the base. I was thinking that that would give them a difficult time figuring out where to spawn their troops. So, far it worked out pretty well. This base has been attacked three times. Two got only one star while the other one got three star, but almost did not break the town hall.
The reason for that double wall is that, that area is where the town hall is nearest to the edge or the spawn area. I was thinking that a double wall would make my attacker to not spawn in that area.
It is true that the air defense is still in low level. That is a mistake I made. I should have had stayed on TH6 but it is there already, and I am upgrading them.
Even if you widen the base to the extent that it covers the very edge of the ground, troops can still spawn on the border. So not wise to widen the base such that the defenses cant cover them.
This is a war base and people usually come with wallbreakers. No need for double walls. If it had been a farm base, then your argument for double walls might be valid as usually farmers dont usually carry breakers. But as it is a warbase, double walls are a mistake.
Thanks for further insights BM99
Try to use the extra walls to protect extra buildings.
needs improvement and the truth is it sux dude
try this but replace dark elixer with town hall. it might need a little tweaking, but it is AMAZING!!
http://forum.supercell.net/showthrea...7-Farming-Base
(this is not my base...all credit to the creator!)
Put the storages in front of the ad, helps slow dragons
Thank you for more replies...
Yes, actually, the base looks horrible. I am actually thinking how to make a pleasing base.
The walls, I will try to think how to utilize it more, seems not enough to cover a building.
Truth is, in TH7, it is all dragons. a boring level, I would say.
So far, this design gave away one stars. And, I am willing to give up that one star.
@Bop1000
The Lion is pretty impressive. But, three lightnings and dragons will burn that base.
For a farming base. The lion is very impressive.
I might try that.
Thanks for the link.
--Vernz
First off, having storages outside does not affect loot. Your "war village" is entirely separate from your "home village"; namely, any loot stolen is generated by the game and the amount of loot you receive from a war is not affected by your storages or mines or collectors in the "war village".
Personally, my storages go outside to consolidate defenses because storages do no matter in a war base, except to act as a "buffer" due to their high hit points.
For the double walls, if you make a wall "gap" where you put a 1 block space between double wall layers, this will still protect your town hall the way you want it to while removing the splash damage aspect of wall breakers (that is, they will have to break through 2 walls, while the way it is now, wallbreakers will splash damage through both layers at once).