Base test idea. Open to suggestions.
have you ever wanted to testing new base design but then you realize you can't. what does new edition you could test your base but the only downside would be that you have to pay for the exact cost of chips that you used to test the new base you created. The cost of troops would thus cause a balance as you could adjust the cost of the troops for testing purposes.
Ex. Archer lvl 3 Regular costs 120 elixir
Testing. costs 200 elixir
And this kind of adjustment can vary depending on the troop cost and level.
this is a rough idea but it could turn into something really big if balanced correctly. It would make my day if this actually was implemented into the game.
Give me your feedback in this thread below
Changes: 1. Not able to test on prep day or war day in clan wars to prevent exploits. Credit (NF2335)