Simple and unique update ideas.
1) new trap, based on defense
-bubble shield.
........ A new trap that is placed upon a building within your village giving extra support against your opponent. The new trap could provide extra h.p. Up to 1000, and or could be designed to help protect against a specific unit on the opposing attacker side, (half damage from golems.....burning repercussions suffered to hero's for 10 seconds after building has been destroyed) < just a couple examples
2) war games/drives
- sometimes clans can became a bit dull when it comes to real competition, but that can be changed. What if you there were mini competition intertwined into daily clash activity. Clans have a donation box and leaders are responsible for the charity donated. The winnings can be distributed by competition between clan members. (wall push, looting drive, best attack) the winning could be small around 1 million resources all they way up to maxed out, depending on donations from within the clan, this could even get into gem and de donations. ( even just a roulette wheel that allows a random winner)
3. War practice.
The amount of practice that I am able to have is limited to searching for a base, hopefully finding a non farm base. What if you could practice on one anothers base, no consequences, no shield, and minimal resources used ( 25% of troop cost, training time)
- allows a clan to really develop a village that is proven to defend and given experience as to best trap and building positioning. ( not available to do during war or war prep)
4. War attacking rely
Sometimes In war I mess an attack and only secure 1-2 stars. Nothing beats me more than knowing I lost to this village. After the war, one should be able to go back and reattack 1 of the 2 bases you tried during war.
- nothing can be gained from this attack, resources or stars, but you do get to feel more accomplished.
5. Defensive trap.
- pop up wall.
Used to protect against long range unit attacks. The wall pops up to stop archers/wiz and other long range troops from firing behind a wall. The new unit can take up to a certain amount of damage or makes the troops along start attacking other building. A simple idea, yet could be the difference between a last second victory or not.
Thank you for looking at these ideas, I'll try and provide more over time.