Battle Related:
*Ability to filter matchmaking by resources or trophies available
*Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
*Bonus/award if attacker skips your village – partial payment to you on match fee
*On Offensive Battle Summary include resource cost of troops/spells used
*Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
*Ability to transfer a revenge to a clan member or public hitlist
*Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
*Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
*Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
*Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
*Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
Read the sticky:
http://forum.supercell.net/showthrea...rum-guidelines

