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Healers Level 5
Actually, i think Healers are the Unit that deserve a next level.
Problem with healers is, that they destroy the balance in clan war. In Townhall 6 and below, a level 4 healer allready is too strong. So i dont know how to balance that well, actually most maxed units are too strong in clan war for low townhall fights, so maybe we might ignore that.
So How should the stats be? I guess just increase the HP and the Healing touch
Healer Level 4:
1176 HP, 71 heal per second
Healer Level 5:
1400 HP, 90 heal per second
BUT doing only that is a bit boring, why dont u give the healer a second future.
So lets give him a secondary ability, it is: Resurection
Every 6 seconds, the healer can resurrect a tombstone so a barbarian is resurected. It doesnt matter which unit died, it will allways be a barbarian. If it is a dark tombstone it will be a minion.
It only works with tombstones, so no witch 2.0 Well actually i think the witch would benefit from a low heal more than from her low dps attack :rolleyes:
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giving her another utility on an upgrade would be inconsistent....
but it could be a gateway for other troops' utility....
hmmm....
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OP!
Its a little too overpowered. I sent an idea of the lvl 5 healer just right now. Look at it.
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I really want a healer lvl. 5. I hope supercell adds it in the future
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Valks and healers need another level.
Healer level 5 appearance 1: Red
Healer level 5 appearance 2: Black
Healer level 5 appearance 3: Dark purple
Valkyrie level 5 appearance 1: Black axe
Valkyrie level 5 appearance 2: Pekka colored axe, and robot pekka implants