if it was 200,000 elixir, took 12-24 hours to make, and took up 5 spell spaces!!!!
Printable View
It would be less OP to have a spell that just revealed traps without destroying it, and it had a radius of about 1/3 - 1/4 the map.
The issue I have with trap-revealing spells is that it isn't worth a spell slot unless you make it really OP in some way. I mean, its great to block a bunch of giant bombs, but you would be better off letting your troops tank it and healing them back up for example.
Another problem is that what if you miss all traps? Then this because useless. This is a particular problem with this, because you don't know where the traps are and you're just guessing. Although you can miss other spells to, it is generally much harder to do so provided you know the spell's function and therefore to place it on your troops or the enemy's defenses.
Some people think its good and others think its bad. If you think its bad can you give some SENSIBLE improvements and if you read it can you please vote in the poll as i want to see everyones idea on this. Thanks.
Hello, some people have put that it could be better with some improvements, or that its rubbish. Could you give some feedback on how I can make it better. And i would be grateful if you could vote. Thanks!