I think the Loot Scale idea is a very good addition.
I am still too hung up on the fact that if Potential Benefit >= Cost then it won't work.
To reiterate my biggest problem with this. If I have a lot of loot I will leave my TH unprotected. If I don't have loot I will put my TH inside. If my TH is inside and I don't have loot, no one is going to attack my base. No one would waste their times on a well protected base with no loot. So there are very few scenarios in which a defense would pay off.
I think a couple ways this could be fixed.
1) If I have a successful defense my traps would be repaired automatically.
- Because if I get attacked once and my traps are set off it makes my base weaker for any subsequent attacks. My base design relies heavily on traps to protect my center. Essentially without this after 1 or 2 attacks I would have no traps left and my base might and loot might as well be exposed at this point.
2) As suggested earlier. Scalable loot.
a) It should scale with TH level (Similar algorithm to determine what # base you are in war. Because Higher TH's aren't always the lowest numbers in the war. Sometimes a TH8 might #5, and a TH7 might be #4 if TH8 is rushed). The second way it should be scalable is with consecutive defenses.
| Consecutive Defenses |
Loot |
| 1 |
x |
| 2 |
xx |
| 3 |
xxx |
etc...
This doesn't necessarily have to be linear, but hopefully my idea is well illustrated enough. But this brings me back to my original point 1). Successful defenses would need to rearm the traps automatically. Because if I get attacked I might not always be able to rearm my traps right away making successive defenses less likely. Even if the auto-rearm is a Check-Box option. An auto-rearm check box could work in this way.
If a successful defense is won, then all traps will be automatically rearmed. The rearm cost will be automatically debited from the Potential loot won on defense. If that isn't a sufficient amount to rearm all it would be debited from Gold storages. If that isn't sufficient then re-arming the traps would not occur. If you don't want it automatically debited don't Check the Auto-Rearm Check Box.
That's my suggestion to make it potentially viable and useable by people.
Because let's be honest. No one is going to attack a TH that is well protected with no loot to gain. Especially if the army composition takes a very long time to make or is very expensive. And even if it is someone using a BArcher composition, they will be looking for loot or a TH snipe.