Trophy League, Matchmaking, Farming
Hi guys,
I started thinking about a (maybe crazy) idea regarding trophy points, matchmaking and farming. I don't know if my idea is feasible and beneficial to the game, so I'd like to have some controversial discussion here.
The main idea is to change the trophy system and matchmaking system (which currently are somehow linked together). I am thinking about detaching trophies from matchmaking. Irrespective of the trophy points, I think that there should be a different method to evaluate a player's strength, based on amount and level of defense buildings, walls, spell levels, and troop levels that each player has. That would result in a defense strength and an attack strength which all players will have. In my opinion it would give a more accurate value of a player's defense and attack strength than trophy count.
Matchmaking could be based on these two values: attack strength vs. defense strength. In consequence, trophy gains/losses don't need to vary so much as they do currently. Why not giving one trophy point for each star of destruction for the attacker?
(I would guess that shields probably became less important since matchmaking would pair two players that are similar in attack strength vs. defense strength, so less fear that stronger players would roll over weaker players' villages, and moreover the max. trophy loss wouldn't hurt top players as much as it hurts now, but okay that's just a side note and speculative.)
Okay, what about farming then? Farmers will probably have a harder time "harvesting" the resources they need to upgrade their stuff when players will be matched on more or less equal terms. Well, I'm not a big fan of stealing candy from a child, so tough it out guys.
What about top players, who can practically not farm currently for this would cause a major problem: trophy drop or high risk of trophy loss, both of which will result in losing their leaderboard position. So top players, I would assume, are bound to gem every new upgrade unless they are willing to drop trophies and to lose their leaderboard position (it's like being trapped: pay or lose position).
Another problem exists for premature bases where frustrated players either quit or spend a lot of dollars to upgrade their premature base in order to be able to enjoy playing again. This would be solved by the new matchmaking system because now those premature bases would still get matched with equal players.
I think that all players should be able to farm, but also to participate in the leaderboard competition.
This being said, I'm wondering if it wouldn't be a good idea if you could choose, prior to attacking players, whether your next raid is a "Trophy League Active" attack or just a simple farming attack without trophy consequences on either side.
Alright, that's it so far. I would appreciate a nice controversial discussion about these ideas and any related ideas from you guys.P
lease guys, do me one favor and don't post arguments like "Supercell will never do it because they will lose money with this." It's really nice that so many people here care about Supercell's pockets, but we are actually not even in a position to evaluate financial effects of changes inside the game, so let's not start a financial discussion but a technical/gameplay discussion.
(And I may apologize herewith if these ideas are old, and the credit, if any, goes to those who maybe talked about that in the past. You are not forgotten!)
Thanks everyone for your participation :D