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Lightning Rod
Dark elixer is a precious resource. Lots of layouts are designed around them. We upgrade defenses and walls endlessly to keep looters out of dark elixer. We'll none of this matters if you can just lightning spell the dark elixer away. I propose a lightning rod that can be placed on any building that prevents or limits the damage a lightning spell inflicts on it. Maybe introduce at townhall 8 and the rod could also be upgradable to prevent or eliminate the lightning spell damage.
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Already ruled out:
Trap Related:
* Add a new trap that must be bought with Dark Elixir
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* Ambush/Foxhole trap - hidden storage for very few (1-3?) camp spaces of owner's troops for defense
* Add a seeking/moving ground based trap similar to the air mines/bombs
* Disguise traps as random building/obstacle/decoration
* Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert
* Spring traps "launch" 15 spaces of troops OR stun for 2-3 seconds up to 30 spaces for hero/golem/pekka
* Upgradable spring traps
Other trap ideas: Moat, lightning rod, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls, sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake
See so here: http://forum.supercell.net/showthrea...rum-guidelines.
Also refer to Supercell's response to DE zapping here: http://forum.supercell.net/showthrea...e-is-a-problem.
Best of luck!