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New Troop: Ice Bear
Hey guys, got a new idea for a troop; thought I'd share it:
Name: Ice Bear
Attack Type: Melee (single)
Speed: Same as giant or golem or Pekka(idk what the number is)
Special Abilities: drops Cubs every 5 seconds (Cubs have strength of level 4 barbarian )
Favorite target: town hall(attacks everything but makes a path to the town hall)
Space: 40 (hefty amount to avoid op and being able to donate them: makes it harder once again.)
Train time: 45 minutes
Lvl 1:
Damage Per Second: 2000
Attacks Per Second: 0.25
Health Points: 2500
Cubs given: 2 (per 5 seconds)
lvl2:
damage: 3000
Attacks per second: same
Hp: 3000
Cubs given: 3 (per 5 seconds)
Lvl 3:
Damage: 3500
Attacks per second: same
Hp: 3500
Cubs given: 4 (per 5 seconds)
Concept: similar to pekka (beast that destroys everything in few shots except most buildings in one. Adds the ability of a witches by giving off Cubs to distract high damage defense like single target infernos. Makes a path to town hall to avoid side tracked attacks which occurs in gowipes and gowiwi, yet still attacks nearest building in the path of the town hall.
Also since it's an "Ice" bear, the inferno deals double damage to help avoid OP.
Tell me what u think via posts or PM, I'm always open to criticism. thx for reading!
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Mix of pekka and witch..... The most powerful troops in 1? No thanks...
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Mk..........sooooo
If ur gonna criticize.....which I'm open to....... Then tell me how I should fix ur issue, that way it's CONSTRUCTIVE CRITICISM, instead of just negative. By what u said I assume you want me to tune down the hp, correct?
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I really like your idea but,u should make the health up more because the inferno tower damge is 1400,double it and it became 2800 ,1 shot lvl 1 ice bear
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Wayy too OP with regard to hitpoints, damage, favorite target and special abilities. This would be more like a hero than a troop.
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Please include...
- What makes this unit/spell unique compared to the other units/spells in the game
- What kind of strategies this new unit would enable (concrete examples are best)
- What kind of army composition includes this unit or, how it could combine with other units for more advanced strategies
- How someone could redo their base to protect against attacks from this unit
Also, no need for specifics:
Instead of focusing on specific numbers (value of hitpoints, damage per shot/second, cost of training etc), we prefer to see your suggestions in terms of generic concepts, such as: slow, fast, tanky, etc.
http://forum.supercell.net/showthrea...ls-suggestions