Hi hay day friends :))
just a quick question, do all neighbours get derby rewards even if they haven't participated in tasks?
appreciate your help :))
thank you
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Hi hay day friends :))
just a quick question, do all neighbours get derby rewards even if they haven't participated in tasks?
appreciate your help :))
thank you
But if 15 of a possible 20 people in your neighbourhood lose first place by 50 points and the other five are not contributing, even though they online and playing HayDay, why should they get the rewards? There is no incentive to join the derby. A few players can carry the whole neighbourhood. I think there should at least be an XP incentive for each task completed.
thats the biggest flaw with the derby. It matches other hoods based on neighbourhood size, not on active/contributing players...I'd hate to kick players from the hood because they don't want to do the derby, but the system matches based on total size of neighbourhood, even though a few play the derby. A more effective strategy for SC to employ: a derby sign up(a day break between derbies) so it can match based on sign ups. Plus a day break between derbies will give us a chance to plan and stock tools/crops etc.
Definitely agree with your idea of a derby sign up and a break between derbies but its also necessary for us to check our competitor's info, it should show who is signed up for the derby for their NH in order to avoid complaints from NH that has 15 members competing against another 15 members (but have 20 total members) saying unfair and such.
I like the way the derby is set up and disagee with a sign up option.
The derby will be here for the long run so only at the moment are we all really into doing it. At the end of the day some of our players in our neighbourhoods will be active and some not. Just because we have a new activity in the game doesn't mean it should be an issue. We know who is able to do stuff and who isnt in our groups so can adjust based on that. I have three members who are young and at school and have parents who limit their time on the game. We don't hold that against them even if up against a more active neighbourhood.
This just adds a bit more management of tasks and co-operation between the group. If we as a group win prizes and a few could not participate then thats okay. Maybe they were able to give me TNT, or they could fill a crate. Every small task adds up and should still be rewarded as a whole.
Whether or not we like it, the system will take into account, the number of players in each NH and group them by size and the race started, which is not very good thing to do. In real life, some horse might be sick while others might have a change of the horse jockey, we can't expect the organizer to shout an announcement: Whether your horse is sick or no jockey riding your horse, it will be put to race, right? It might not make any difference to the sick horse or horse without jockey NH, but it won't be a true competition for those who participate. I wouldn't jump up and down announcing that my NH is the winner when my NH is match up with 14 sick horses in a race.
@Off-topic: But I guess many things in the game wouldn't relate to real life, as much as how complaints came pouring into the forum just because of little issues. I doubt many of these complainers couldn't even write a simple game, yet just like to complain to make the issue bigger.
Agreed and understand that some players might be able to play more than others. That's not the issue. The issue is the matching system.
Example:
How can a neighbourhood of 20 level 30-50 farmers with 10 participating in the derby compete with same size neighbourhood level 50+ with all their farmers participating.
And the matching is fair?
The matching system isn't pricise. Higher level players tend to have more fields unlocked, more fishing spots, larger barn and silo space and generally more resources.
At the least, Wouldn't it make sense to create the matches based on neighbourhood size then level of players?
I'm quite pleased that this casual game I play for fun and like to relax with does not mimic life. Already have plenty of that !
The derby is the luck of the draw. Sometimes the luck will leave you in your opponents dust, sometimes you'll find yourself alone in the derby with a guaranteed of first place. Both outcomes fine with me ...
I can see your viewpoint about matching the size of neighbourhood and players levels against others but can you think of how many neighbourhoods there are out there. Mine for an example is a mix of different levels and nationalities. We all came together cause of my videos. How can Supercell find a group that exactly matches the demographics of my hood? The group size may seem unfair but it is workable.
I like the context I saw about a horse race above. Every horse has a different skill, speed, jumping ability. Maybe one has been to the loo and another has had a bad morning. Maybe the jockey had an argument with their partner. There are too many variables and I feel Supercell has taken the best path for the derby.
For my hood as an example we are just trying out different paths now to see which suits our needs best. For the first event I said let’s try all tasks over 150. This time we are focusing on the ones that are higher since the finish time is double.
Already I have noted some things we need to think about to get the max benefit out of my hood. For example, I would rip off tasks that were too low but this meant that those that were lower struggled to finish their one or two tasks easily. I’m now thinking to leave them on so my junior members can at least do something.
Another member chose the mine but had limited mine tools. We chose not to mine our mines and share the items with that lower level player and then bought the items mined off at full price. They also got any diamonds that were mined as well.
For us we don’t even think about the level of the other hoods players, as even those players have to wait the same amount of time for harvests, boats or visitors that we do. Okay they may have bigger barns and may be maxed out but I fell it’s more of a divide and delegate kind of issue or players being honest about what they can do to support the hood.
Lovely!
Yes, the spirit of cooperation between low and upper level players makes it more fun. It adds additional levels of complexity and strategizing that adds to the game, rather than detracting from it. Each player has their own strengths, gifts and limitations, and how they mesh within the group adds to the challenge.
Getting first every time isn't necessarily what makes the derby so much fun. The cooperation and comradarie during the derby is even much more fun than prizes at the end or bragging rights.
You are a wonderful leader, dear Ranger!
Your wisdom and gentle kindness and encouragement, your seeing the talents in others, makes you a wonderful teacher.
I see why people try hard to join your NH, and create Ranger fan NHs modeling after yours.
With respect and appreciation,
AsYouWish
But if we used that criteria, there would be a whole lot of us who would be called Freeloaders in Global Events.
Remember Global Events?
Recent Boat Event as an example. In order to qualify for the Global prize we had to fill a minimum of 2 boats. However as a global community we had to fill a whole lot more than that. I didn't even look at the number this time.
Check the global leaderboard in the next event. Clearly there are those who are loading WAY MORE than the qualifying minimum. And without them we just would not meet the Global number.
Us 2 boat freeloaders are benefitting from the fact that others are spending real money for diamonds to speed boats.
Tell me then, is it fair that we receive diamonds (or decor) only because others are spending money on diamonds? And clearly putting a lot more time and effort into collecting items, filling boat crates etc.
Its the same thing. Only on a global scale rather than NH scale.
This is one of the reasons I never mind if people raid my shop or even if the same person takes every last item.
I don't think levels are that much related. We are expected to complete tasks based on farming routines: mostly filling orders and harvesting, collecting etc. everyone harvests and collects at the same speed and orders are adjusted to your level. So don't think it is that unfair.
That's really weird, only smaller NH raises the issue of 5th checkpoint unachievable. Bigger NH doesn't have this issue because the average Derby Points needed per tasks is much smaller as compared to smaller NH. How about SC make it direct scale of max 300 Derby Points per task, while 1 member NH have a 5th checkpoint of 1800, a 30 members NH have a 5th checkpoint of 54000 instead of 16700? That would be fair and I'm sure bigger NH would have to scratch their head more with trashing of tasks. lol ...
Edit: Yup, that includes spending 10 diamonds on 6th task. If the tweak is not done, I could look into the future that Derby will only become bigger NH's game.
I was stressed out by the derby in a way because I kept 'failing' the tasks. I would have to go to real life or I'd fall asleep in some cases.
I was pleasantly surprised when our neighborhood got some prizes anyway!
This time, the second derby I've played now, I chose tasks which allowed some breathing room. I know that I don't play for long at a go so I chose things that took 'til end of derby.' (I am still a bit unsure when that is.)
And those I managed to complete quickly. Maybe it's all what you choose. Last time it seemed the tasks were all difficult ones.
I chose the lure fishing, and that seemed fairly easy. Those even allowed 'til end of derby.' And I think I did some truck orders.
I don't usually bother with the boat anyway so I stayed away from those.
Short answer: yes! Everyone gets some prizes. I did.
That doesn't make sense to me.
My 2 member NH has one task left to complete and when it's done we will have passed the 4th checkpoint.
So that means at the end of the Derby we can get 4 extra rewards that we would not have gotten if we didn't participate in the derby. Not including extras for 1st, 2nd and 3rd place.
A larger NH could get 5 rewards for the same derby assuming enough of the members have done tasks giving high enough Derby Points.
Is ithat reason enough for a small NH to not participate? Because bigger NHs can get one more reward?
definitely, im in a 2-person NH too and i think its annoying with the 4100 points. not only is it unfair, if you try to chalk up as much points as you can it means you're only left with 1-2 tasks that are feasible to do. i did 5 truck order tasks because its the only one that gave me 320 points and its so boring, not to mention draining on your resources. prizes are mediocre as well. im thinking of not participating the next time round if they're not going to fix it.
Only 4th checkpoint?? I thought no matter how many members are there in a NH, they're supposed to get up to the 5th checkpoint and if players in a NH can get to 5th checkpoint because based on direct scale, the 5th checkpoint for 30 members NH should be at least 54000 derby points and not merely 16700 points. The reward is one thing, but the fairness is all against smaller NH.
bump. In need of a reply from SC.
1 or 2 farmers is not exactly a neighbourhood. It is a family. If that is your choice, great. it is also great that SC did not create a minimum number of players in a hood to be able to play derby. But they also appear to want to reward, and indeed encourage, people to join with others. Choices in life have consequences. Do not like the consequence, rethink your choice.
I wish you good luck, zen. I think reachable targets for small NHs would be great.
Do leaders see all active players in the derby task window? Like, all of my players are showing "in derby" but I'm sure some of them aren't participating. I do see some in the task window. Will all active members appear there?
Thanks.