Game Suggestion: Penalty for leaving war before it ends
Starting a new clan is difficult enough; especially when no one may know one another, loyalty is hard to come by, and more often than not, people will attempt to destroy a clan far quicker than they will attempt to help it grow.
I've been in clans for months, weeks, days, and hours (depending on the other members' personalities), but I've never left a clan during a war without doing both my attacks first. I just find it rude and inconsiderate, because every attack counts and not doing even one attack can be detrimental to the entire war.
I'm in a new war now, with a new clan. Our first war we had 3 people leave just as it started, we won the war but only by 1 star. still, very frustrating, especially considering that the entire clan is very well rounded, not abusive or mean in any way.
This is our second war now and 5 out of 20 people left right as it started, 6 if you include the guy who only did one attack. Again, we are winning, but that's not the point. The point is how easy it is for anyone to screw over an entire clan with one simple click of a button.
So, I'm suggesting that SUPERCELL were to implement a penalty system into the wars, where if you want to leave a war before you've attacked at all, you must pay a fine to do so. Nothing terribly extreme, but just enough so that there is an actual negative consequence by leaving during a war.
Buy out of the war by using gems, gold, elixir, or dark elixir. But for the damage it causes, there should be some negative effect for the person who causes that damage.
Anyone else agree?