I think that this is a very controversial questoin to most, and should very well be discussed for many players thinking about rushing to TH10. Like what are the pros? What are the cons?
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I think that this is a very controversial questoin to most, and should very well be discussed for many players thinking about rushing to TH10. Like what are the pros? What are the cons?
Pros:
Infernos
All upgrades available
Extra collectors (1 each)
Cons:
TH8's will be mauling you and taking loot
Weak troops + loot penalty = 100k loot per attack
Lots of upgrades missed, maybe even X-Bows
Good luck getting into semi-decent clans
Shaming from people (it's not considered a good thing to rush)
If you want to rush, at least get the main upgrades going, such as defenses.
Lets not forget the obvious, getting destroyed by other solid TH10s con.
Pros: AWESOME NEW STUFF! (Infernos, maxed troops, access to everything in the game)
Cons: Horrible loot. :p
Hmm, as i think of it:
Pros:
-More and stronger resource collectors, so if you dont play much you have the best passive income (if you max the collectors)
-Access to more and stronger defenses than other people on the same level.
-Access to all the troop upgrades in the game.
-Never an issue to spend any resources.
Cons:
-Your base will be weak compare to other TH that is on your level. Other TH9 and TH10s will most likely have an easy time farming your storrages etc for a long time.
-Searching for bases is expensive, so if you are inexperienced and wanting to be in a low league, you will struggle.
-Not many clans will accept you to clan wars when you are rushed.
-You will have alot of loot penalty for attacking lower THs than your own, so farming can be a hard thing.
The only real con is loot penalty and next cost.
th10 already wreck my th9 base, so no difference there, just slightly less of a penalty for them.
pros:
army camps
higher level troops
extra spell
defense: infernos, extra xbow
extra de drill
extra mine and collector
I would think it would depend on when you're going up.
If you're a mid th9, it's not a horrible idea.
If you're a mid th8? no. just no.
Pros- infernos defending the base, 240 camp, 35 CC
Cons- loot penalty, weak defenses and walls, cw matchmaking
Pro
- more loot, never have to specifically farm for DE
- Better offense
- Better defense
Con
- Noobs flame you and call you a premmie
http://forum.supercell.net/showthrea...the-top/page17
Pros: inferno towers, higher level troops.
Cons: less loot. Smashed by strong th9 and other th10.
Cancelled out by the fact you get 3 starred by bases much lower than your own.
SERIOUSLY, how is that a pro, you may be lucky and grab 6 stars for your clan, only to lose 3 stars to a lower base than yours, so no, you don't get 6 stars for your clan, you get 3, which by any measure is poor, and you're leaving an extra attack for a stronger base for the opposing clan by being a viable target for a lower base.
And as for the pie in the sky claims that rushers are strong attackers in wars, I've yet to see them punch above their weight, generally the weak clan bails out after they've been hammered by the first wave of attacks.
The reality is Clash of Clans penalises rushed bases with loot caps, and the player penalises themselves with a flawed strategy.
Pros,
Every Troop and defense turret gets max level. Royals up to 40.
Inferno Towers & 3rd X-Bow help save loots and win wars.
Extra Pump/Mine and Dark Drill help ease loot load.
CC L6, 240 Camp space helps farm TH9s.
Cons
It is the Ceiling, there is none higher.
If you rushed, it is WAY tougher to recover.
Elixir is tougher to get and upgraded troops cost more to make (so personally I struggle since I don't like Barch very much, but its about all you can do tbh.. if you don't loon IME)
Almost all the upgrades are north of 6.5 mill so essentially you need to fill your storages every time you want to upgrade anything, and it takes 14 days for almost everything.
Loot penalty on TH8 (I got so full off those suckers as a TH9.. I miss those days...) TH9 built to repel T1 troops much better with Xbows and defensive levels in general...and are the new menu for TH10s so adjustment and range need to be found.
If you waited to do walls to at least L8 (Skulls) then you have a ton of work on walls ahead of you
IMO its not that bad other than the Elixir drought, that is the toughest part for my TH10 (was Max def/Lab TH9) since troops cost substantially more to use and upgrade, and TH9s can sink it into walls, have to rely on loot bonus in M3 or so, for substantial gains. but those accts are active and built to repel common Barch n BAM variants IME..
Worth it to rush, that depends, if you do not have maxed defensive turrets it may be tough to defend. if you are online all the time its less felt, but taking on TH9 and TH10 for loot is a lot less profitable than when you can just PWN the Smelly-Stuff outta TH8 with your Royals and spells..
Id wait given the option.. rush to 9 not through 9 :cool:
Con: loot is terrible. Next cost is high. Can't bully TH8. You will have a lot of trouble farming when you first get there.
Pro: None. Here is why:
- Max Defense and Inferno. Seriously, if you are a rush, I don't think it matters to you that you CAN upgrade to max Defense. Because you CAN'T anyway. If you Archer tower is at lv5, it doesn't matter if the cap is at lv 10 or 20. It's all the same.
- Inferno is a plus. But if it's a farming base, and you are a decent farmer, you won't care about a little loot loose. If you are in war and have pre-mature defense, two inferno won't save you.
- Max troops: well, same with max defense. It doesn't matter if you can upgrade your Golem to 4 or 5, if yours is only lv 1. And if you didn't upgrade your elixir troops to max LV at TH9, you will have a terrible time playing catch up at TH10, because of loot problem.
- Max Heroes: same with max troops. lv 40 cap doesn't mean ♥♥♥♥ if yours is lv 5. And yes, it's easier to farm DE at TH10, but it's not easy to farm without your heroes at TH10, especially when you don't have max camp and troops.
- 5 spell and freeze: yeah, it's nice. It's the only "pro" that I would consider. However, if you are farming, 4 spell is way enough for you. ANd if you are war, I can 2* many many Th10 with TH9 troops and spells, even without Heroes.
So... rush to TH10 is not the wisest thing in my opinion. Rush to TH9 is fine. You can play catch up there. It's great to play catch up at TH9, but not TH10.
It's depend from what point you rush and what is your purpose on rushing to TH 10 ?
I'm never worried to someone who rushing to any TH or especially to TH 10 with a goal & already measure the calculation
On this way we should seperate to call which one is rusher which one is premmie, due to one is measuring and take a chance with a risk and the others is just do by what he's favor without specific goal & measuring to face the risk and seize the opportunity
Rushing into TH 10 is not really good before the supercell unlocked barb, arc & giant lv 7, with 5 spells and additional 20 camps still not an easy way raid TH 10 and won't heavy much when hitting TH 9
But, since lv 7 barb, arc and giant is available for TH 10 the gameplay has change. Lv 7 giantbarch really can raid TH 10 easier and putting TH 9 into stress. There is no point to see that TH 8 anymore
I've seen many TH 9 with almost max or max defense base with good layout get slam to 60-80% to the ground by 240 camp of lv 7 giantbarch casual attack
To simplify, raiding chain food has changed, back before lv 7 troops update TH 9 is the best TH to farm, but since lv 7 update + recent healer do not get hit by ASM TH 10 is a better place to farm and defending your loot
So, if your ONLY goal is farm and not consider war. Please advance to TH 10 to get that lv 7 troops, 5th spell, additional 20 camp and 2 max inferno ASAP. This is the pros
But, if you only care for war i would suggest not to rush, you better work on war troops and 3 starring skills
This game has many style to play, one strategy of building village do not suit every player. Because everyone have different priorities on game & different time allocation in playing CoC
There are a few post on here, that talk about the benefits to rushing. Honestly, as long as you are smart about it, it can pay off for you, and make you more loot, allowing for easier runs into the higher leagues. Defense will not be quite as strong, so you can, and will lose to lower levels, but it also depends on when and how you rush. Rushing allows you to upgrade certain troops right away, and get into more advance stuff, because as a TH8, you will be three starred, even if it is max, by either other TH8s, TH9s, TH10s. As a TH10, you will get loot penetalties yes, but they only affect those TH that are lower than you, and a couple inferno towers can keep out most of the TH8, You will be loot for TH10, but since your offense should be higher, you should handle other TH10. I recommend before you rush, make sure your offense is maxed, or near maxed. And if you ride out your shields, your collectors should pay off what you lose in a battle. Pros: If done wisely, better offense quicker, can push to higher leagues with greater ease, can donate better troops to clan castles, more collectors. cons: Defense is always going to lack till later, you can be three starred by anyone at your level, and lower by several levels, you have slimmer pickings on who you can loot for a lot, horrible stigma, people will hate on you because you do not play the game the way they want you to. Neutral: If you play the game a decent amount, you will should still max everything out at about the same time, this varies a little though. This is from what I have seen, and read on these forums, and comparing different players. Some TH are recommended to rush, some are not. TH6 is recommended to rush, once you have your offense ready. TH7 is recommended to stay on it till you max. So keep that in mind.
Beating up other rushers isn't much of an achievement, you keep telling us how fantastic you are at attacking, back it up with screen shots of max'd bases you've steam rolled.
Your assumptions like your claims about rushing are based on nothing more than your opinion, you say I wouldn't know because I'm not in a war clan, wrong, I have an account in a clan that is currently warring back to back, last war a perfect 60 for us.
How would you know that rushing is better than Maxing, you've never max'd, and never will unless you start afresh from scratch.
Here's an idea, how about instead of of posting pointless comments like, how would you know, you start addressing valid comments against rushing, because up to now all you do is avoid questions.
Start with telling me how getting 6 stars then being rolled over by a lower base benefits a clan, bearing in mind your 6 stars just turned into 3 stars?
Because you get rolled over for 3 stars anyways even if you max? You think a max TH8 or TH9 doesn't get 3 starred? Your war clan must love gowipe.
Rusher understands how this game works, see after 6 month of building your base without gemming like crazy you will get 3 starred anyways. So your choices are get 6 stars back on higher bases or get 6 stars back on lower bases. Rushers choose the former and you're saying the latter is better?
Max TH10 get 2 starred regularly so maxing at the best saves you 1 star in war but you obviously can't compare maxed TH10 with rushed TH10, one guy spent way more time/money on his base.
Thank you for the tips. I have never seen th 10 rushing like that before.
Rushing / Maxing, the truth:
Starting the game, you should basically rush straight to TH7. The only thing you should be focusing on getting to max level are your collectors, camps, barracks, and offensive troops. Any and all gold should basically just be shoved into your walls, and when you have a builder you can't put anywhere else, put it on a defense. Why? Because an equal level TH with a full army camp of just barbs can 100% you, no matter what. No point to TH1-6.
While at TH7, you should get your BK to 5, your offensive troops/camps maxed, and dragons and hogs maxed.
At TH8, you should get your BK to 10, your offensive troops maxed, dragons/hogs maxed, and rage and heal maxed. Once those tasks are done, you should upgrade to TH9.
TH9 is a very nice place currently, due to being able to dump resources basically infinitely, and having a reasonable amount of defenses to stop many common farming armies. Unfortunately, even a max TH9 will get 2 starred by a maxed gibarch+heroes. However, a max TH9 will prevent non-hero TH10 attacks from getting more than 30-50% of your loot. Additionally, max TH9 is the first time that 3 starring your base in clan wars will be very difficult for your mirror rank. TH9 is a nice place to hang out for a long time.
However, maxing TH9 is kind of silly. Once you have your war and farm troops maxed, most of your defenses maxed, and your heroes at a reasonable level (30-35 total levels), you're pretty safe to move up to TH10. TH10 is the first place where you can reasonably expect to win defenses while farming (when I set my base to trophy mode, I regularly gain 200+ trophies before someone is able to get 40%). Even level 1 infernos are enough to stop essentially any TH8's from effectively raiding you (and if you were mostly maxed in TH9, they already couldn't do more than 50% you from outer buildings). 3 level 3 xbows and 2 level 3 infernos means 2 stars from a TH9 are extremely rare, and even 2 stars from TH10's will become more rare.
The best rules of thumb for upgrading your TH, I've found, are:
(Upgrade if ANY are true):
You no longer have a place to dump 1 resource
You cannot keep all 5 builders busy
You cannot upgrade anything useful in your lab (Useful to me means: Farming Troops + Essential War troops (golem, witch, wizard, loon, hog, hound))
Do you not understand the point of wars is gaining the maximum amount of stars, whilst giving away the minimum amount of stars , by your own admission defence is not the priority, the only reason you are successful in wars is because match making puts you up against weak bases, ergo, you are being disingenuous by claiming rushers better attackers
My TH9 war base has never been 3 starred in wars, either by other strong TH9s nor TH10s with max troops, you make statements as if they were fact, where are your facts to back them up?
People post base builds with logs to show their effectiveness, I've yet to see a rusher post logs to back their statements up, I've read both sides of the arguement and your side just doesn't hold water, now if you'd shown your previous based which you'd max'd and used as a control to prove your rushers theory, then maybe your argurments would hold water.
I'm going to let you in on a secret. If your TH9 base has never been 3 stared it's not because your base is awesome, it's not because you're not rushed, it's not because you're awesome. It's because your opponents suck period. My rushed base doesn't get 3 starred every war either, must mean it's awesome too right?
Let me tell you another secret. The whole point of this game is to smash weaker opponents from farming to war. If you want to purposely make this game harder for yourself and your clan, why don't you build up all your defenses and not lvl up your heroes so you can't 3 star your equal, oh wait you're already doing that.
And yet another secret, defense matters but not as much as offense so by rushing and maxing offense first you will gain a bigger advantage and make life easier for yourself when playing this game compared to the balanced max approach. But I'm sure you're not convinced and will continue to make the game challenging for yourself.
I'll let you into a secret, your secrets aren't secrets, nor are your argurments persuasive, carry on side stepping the difficult questions and making your assumptions, your argurments for rushing is like selling snake oil to the gullible, some will buy it, you did, most will kick back and watch the show that is rushers telling us they're not premmies lol
Except you don't have max war troops, so you're not exactly commenting from experience, but then why break the habit of a life time when you can just make it up as you go along.
You never actually explain anything, despite being asked to a number of times in a number of different threads, all you do is post a sound bite, tell people they wouldn't understand, and bow out, that's some compelling arguement lol
TH9s max war troops can 3 star max TH9, so what! Your point is is, and is relevant how?
Grabs the popcorn and leans back for the next tall story lol
I thought you two by now would know that these "maxer purists" cannot be talked to in any way and would try to flame you whatever you say :smirk: Let them play their own way, then complain "10 infernos vs 0 infernos, this is unfair!!!!" or "30 combined hero levels vs 70 combined hero levels"