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Why would you not build with walls...
And why? There is no point. If you don't want traps to work don't rearm them, simple.
It confirms whether or not you want to rearm.
Place ALL unneeded structures in a corner, or line them along the border of the build space.
No, people do not agree with you all the time.
I think the point being made is that there are no 'unneeded' building, except for decorations, and you can sell off those for 10% the buying price. Personally I wish I could ignore the decorations in my war base, but eh...
Besides maybe th10, I don't know why you have a problem with "space". And with that, no is no problem with optimizing.
It gives you this message for rearming all traps: Are you sure you would like to rearm for x gold?
Look at top players and copy what they do with their decors.
No. It's unnecessary.
So this idea would enable using layout editor without placing all the items when saving and activating the layout?
Complexity comes from how to classify which items could be left out - and I suppose SC is not eager to take that complexity costs for a very little benefit. I definitely wouldn't like idea my enemy is leaving low-hp "passive" buildings (builder huts, collectors...) out from their layout, making it much more difficult for me to get the percentages. And to allow this for only decorative items would not provide much of a benefit.
And that tiny niche who would leave defences and walls out is microscopic - and even among them I'd think they would prefer not to have this feature - their uniqueness would diminish as they reached their current fame by going through the paint of doing incredible amount of work to have something odd, funny and silly just for laughs while taking the penalty. That's the beauty of the game.
So unless you do have a great use case for the idea I don't really see it as valid.
I sold all of my decorations because the were obnoxious to place and actually cause a very minor negative by indicating where traps are not hidden.
Buildings/bombs/walls . . . Every single one of them has a value on the map, even if it has been triggered. There is no reason to want to put them away. Heck, even if you don't want to pay to rearm a trap you can use it to trick attackers into thinking there aren't any other traps around it. Anything with hit points serves to slow down attackers. Extra wall segments placed outside force troops to deploy farther out and weave a path to get to their target.
You are asking SC to spend developer time on something that has no actual game play benefit. Given the list of things that are either sorely needed or would greatly benefit the game I sincerely hope they don't waste their time on this.
Put it in a corner is in fact the smartest answer even if it does lie beyond your grasp. Even with a maxed base you have to space things very carefully to cover all space so its not like you don't have the room or something. Someone that does not want to use everything need not worry that they won't have space off in a corner to jam what they would not use.
It would be kind of exploitable because you could hide completely or severely downplay your base during war and then surprise them by swapping one back in that has everything. But that goes outside the game design for guys to go that far with dummy bases. They have it so that its the base strategy that you can play deceptive games with, but not just avoid telling them what's in it. (If that was their aim it would be easier to just make them invisible)
Despite your derisive tone at the suggestions it sounds like you are having issues with base design unique to just yourself. You are suggesting that they do programming to put something back in place that was a problem before just to accommodate one guy that struggles with something that no one (or maybe only a couple others out of the millions we just haven't heard from) struggles with. Perhaps you should stop putting down the people that tried to help you and start listening.
Yeah, what the heck do they know anyhow huh? They only reason they got to the tops is because they don't see the things you do.
No, like I said, the struggle you are having is unique to just you.
Anyhow, good luck. There will be greater issue in the game you will face than this one so good luck with those too.
I just need to know why anyone would keep a trap unarmed for longer than 300 seconds, let alone 300 days. I don't understand why anyone would want this feature. Even those "extra" couple of wall blocks can still be useful to stop enemy deployment in certain areas. If the OP can at least put a more logical why case for this, maybe players could react in a more understanding manner.
I think he finds it a problem to not accidentally rearm the traps. And you are right they are always a benefit. Not running the base at full strength is an odd strategy. He may feel he is saving money. I am not clear on why he doesn't just put the traps farther into the base where they don't get tripped so much if that is all it is. But putting them in a corner and just not resetting them is a viable option if there really is some reason to d this.
I can't speak to the walls. They don't cost anything to use so that makes no sense.
I think people understand what the OP is requesting and for what reason, but we just don't agree. No need for the OP to take it personally, especially when people aren't being rude. Just because someone has what they believe to be a great idea, you can't expect others to think so as well and they have stated clearly and logically why this feature should not be anywhere near a high priority for SC. The criticism is totally constructive here, so far.
Just taking a stab at this comment, perhaps leaving a sprung spring trap at a bottleneck to imply that attackers have already cleared the way, then 2 or 3 spring traps behind it. If you leave tombstones around your base an unwary attacker may send in all their giants at once which could ruin their attack strategy. It's stacking the deck against a specific army build but it could pay off.
That is off topic though. The OP doesn't want to use his triggered traps as bait. He wants to waste their usefulness by taking them off the map. I struggle to see any benefit to this at all except for the useless decorations.
Okay before i post don't think im negative i just don't think i understand you.
What do you mean with unneeded buildings?
All buildings are used for something? You might mean that for example barracks doesn't help
in defence, is this what you mean unneeded? It still works as a structure troops have to kill
while other "active' defensive buildings take down the troops.
You mention walls, this isnt a building? and how is this unneeded? how are bombs unneeded?
Without walls and bombs i could probably 3star anybase?
Could you like, clearify what you mean?
Maybe its my english, its not my native language.
Greetings,
maneback