----------
Printable View
----------
Why would you not build with walls...
And why? There is no point. If you don't want traps to work don't rearm them, simple.
It confirms whether or not you want to rearm.
Place ALL unneeded structures in a corner, or line them along the border of the build space.
No, people do not agree with you all the time.
I think the point being made is that there are no 'unneeded' building, except for decorations, and you can sell off those for 10% the buying price. Personally I wish I could ignore the decorations in my war base, but eh...
Besides maybe th10, I don't know why you have a problem with "space". And with that, no is no problem with optimizing.
It gives you this message for rearming all traps: Are you sure you would like to rearm for x gold?
Look at top players and copy what they do with their decors.
No. It's unnecessary.
So this idea would enable using layout editor without placing all the items when saving and activating the layout?
Complexity comes from how to classify which items could be left out - and I suppose SC is not eager to take that complexity costs for a very little benefit. I definitely wouldn't like idea my enemy is leaving low-hp "passive" buildings (builder huts, collectors...) out from their layout, making it much more difficult for me to get the percentages. And to allow this for only decorative items would not provide much of a benefit.
And that tiny niche who would leave defences and walls out is microscopic - and even among them I'd think they would prefer not to have this feature - their uniqueness would diminish as they reached their current fame by going through the paint of doing incredible amount of work to have something odd, funny and silly just for laughs while taking the penalty. That's the beauty of the game.
So unless you do have a great use case for the idea I don't really see it as valid.
I sold all of my decorations because the were obnoxious to place and actually cause a very minor negative by indicating where traps are not hidden.
Buildings/bombs/walls . . . Every single one of them has a value on the map, even if it has been triggered. There is no reason to want to put them away. Heck, even if you don't want to pay to rearm a trap you can use it to trick attackers into thinking there aren't any other traps around it. Anything with hit points serves to slow down attackers. Extra wall segments placed outside force troops to deploy farther out and weave a path to get to their target.
You are asking SC to spend developer time on something that has no actual game play benefit. Given the list of things that are either sorely needed or would greatly benefit the game I sincerely hope they don't waste their time on this.