Walls at Level 10 and up should cause damage to anything leaping or flying over. This fire or electric shock would damage hogs, balloons, minions, healers, or anything traversing the wall using a jump spell.
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Walls at Level 10 and up should cause damage to anything leaping or flying over. This fire or electric shock would damage hogs, balloons, minions, healers, or anything traversing the wall using a jump spell.
So then hogriders are dead? Who knows what could happen? A 5 layered wall with hog riders dead once they reach the defense in the middle?
All high level walls could cause damage to all troops touching. It might be a better development for higher levels than just increasing wall hit points.
In real life, if I was spending $1 million plus per wall segment, I'd expect at least a temporarily paralysing electric shock feature.
Yeah. The max walls right now are supposed to be "electric" or something like that. So i don't see y they shouldn't behave like an electrified wall in real life. I mean a guy with a metal sword h@cking at a electric fence is gonna be detrimental to his health. (And the sword...lol)
Exactly. Say a man with a sword is attacking a sharp, Crystalized wall, that justs out at random angles. He's obviously going to hurt himself.
So so I think that lv 7 walls do 1 Damage per sec
8 - 2 damage per sec
9 - 2.5 damage per sec
10 - 3 damage per sec
11 - 4 damage per sec
12 - 5 damage per sec
I feel this would be too over-powered. This would completely nerf air attack strategies..