Im a teen but i have like 6 hours time to play in day
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Im a teen but i have like 6 hours time to play in day
I use the word 'babysit' semi-jokingly. You are taking my words too seriously.
Also, do a search, I have admited at being addicted to videogames. Obviously not enough to get me fired from my job, but still. Also I'm semi-joking around about the 'no live' comment, since do have depression (diagnosed dysthymia) which more or less robs me of motivation to do most things I probably like to do. Technically, it is an improvement from a few years ago for me to be playing videogames and being active enough to ramble online about misc ideas. So you are kind of stuck with me for awhile :p
My first post I pointed out, in a rant-ish fashion, some problems that I just realized. Later on I suggested fixes, but they are buried by tangent arguments.
But yes, my admittingly guessed assumption is that the game has some 'casualness' to it. You can raid at almost any time, in Clan Wars, time is allowed for one to do planned attacks at a pace more or less comfortable to the player, but there are some glaring examples that go against that assumption. I say 'assumption' because I can't remember, or verify, where I heard that CoC is a more or less casual(-ish) game. But removing some stress points, like the one's I pointed out, could improve gameplay for most people. I really don't have much of an issue with those points myself, but as a kind of hobby I try to see what can be fixed.
They want you to have fun, be addicted, recommend the 'free' game to friends, be moderately impatient, and buy thier game gems with real money. Stress and obsessively checking the game I don't believe is on thier thing they want players to do :p They want happy players. So happy they feel like paying money to advance quickly, or feel obligated to support them and pay them money, and get gems in the process.
Can't fool me on what Supercell wants. I (over) think about that aspect :smirk:
No... Well, maybe. Have you been in clan wars with some Asian clans? It is scary. :saywhat: It makes me question if they honestly enjoy the game, or they are obsessed with winning, and have less of a life than I do (and that's saying something, coming from me)
:facepalm: :saywhat: :facepalm: :saywhat: :facepalm: :saywhat: :facepalm: ...
So sue me for being rushed on posting something, and expecting others to share thier experiences while I did other things before revisiting this. :rolleyes: And I said share experices, not say what can fix my assumed issues. And wrongly assumed at that! Repeatedly, every time, without fail. People like you don't read, just like the newbies that don't read the stickys. I got every kind of damn bloody opinion and experience, except what I was wanting.
Your personal problem is assuming I'm mostly joking, non-serious ranting is about my personal problems. Read again... I said they are not my issues. I use myself as an exception that proves the point.
Well my first point would be that Supercell makes most of its money from more serious players, not casual ones, but let's just recap:
The apparent problem is what? That it is too hard for casual players to upgrade past a certain point without babysitting their game?
The solutions that have been offered are 1) upgrade walls so you're less of a target and can more easily save larger amounts of loot. 2) Put your TH out and try to log in 2x a day 3) Use gems to get a shield or spend it on the loot you need to start an upgrade 4) Remember you're a casual player and stop worrying about it. and 5) If you really want to upgrade something, but don't have money to spend on gems, boost your barracks/heroes/spell factory and commit 2 hours to raiding for the resources you need.
Of course none of these requires changing anything about the game, so here are some ideas to benefit more casual players, for the sake of discussion:
1) Increase the capacity of collectors/mines. This way when you log in after a week you've got more resources. Incidentally, everyone wins with this one except Supercell, which is why I don't see it happening, though perhaps some tweaks at lower levels would help. That way dead bases with lower level mines/collectors would be worth more.
2) Make the Town Hall hold more loot, but make it so attackers can only get a fraction of what they can get from storages (Let's say 500k cap and 3% stolen at TH8, 1m and 2% at TH9, 1m and 1% at TH10). This would make it easier for more casual players to hold on to at least a base level of loot that they are saving up. This particular suggestion would harm players who put their TH out, which I have no problem with (even though my TH is pretty much permanently out) ...if they want a shield make them pay with more than just trophies. The bigger problem with this solution or anything similar though is if you make too much loot unavailable to be stolen, it hurts the more active players that are on every day raiding for resources, which tend to be the players who are more likely to spend gems, and who Supercell is really going to care about.
Ugh.. Wouldn't touch the TH as any viable angle to fix things with a 20 foot pole. I made a thread to tell people to not make any suggestions that go directly against making the exposed Town Hall layout less useful, and those same people I was warning them against attacked me with the assumption that I was wanting to get rid of thier shield havens. x.x (dead)... So based on that, I've gotten more than a strong impression that they are overzealous, and read into things they want to hate (If you think that is an unfair perception, I'd like to see how well you handle being falsely accused, repeatedly, and hatefully, for things you never really said, for 6-8 pages of a thread. And for a thread's intended message as a strong warning to others to not waste others time and tick people off.)
Anyway, already added some of this to my Defence Revamp thread, but I do have another thread with suggestions for making things more casual, and less 'babysitting'-like. Unstress Gameplay: Minor Shield tweak
Ah, but if you read what I said, the suggestion I proposed didn't do anything to make the exposed TH layout less useful, though personally I think the game would become a lot more interesting if you didn't get a shield just for getting your TH destroyed.
What I said, in effect, was that players who put their TH out should be penalized with more than just losing trophies, since for the most part they're not interested in trophies anyway. The penalty I suggested wouldn't be anything major; not enough to prevent people from putting their TH out anyway--instead of the 1k players currently get, it would be upped to something like a max of 15k at TH8, 20k and TH9 and maybe 25k at TH10. The tradeoff though is now is that you'd have to be holding more loot before a player could steal the max amount, and if you had less than that, there would be less overall loot available to attackers compared to the current system. Not saying that I think its a good idea but if you were trying to help casual players (though I don't know why you would), it is an option.
I'll check that other thread.
I would suggest just not touching and 'fixing' the exposed Town Hall layout 'issue' directly. Even those ideas (heh especially the no shield from lossing the TH) could give others drama fits. Fair warning...
But now that I think about it, you could inadvertently increase the use of the farming base by having the TH store just a bit more resources. Depending on the amount, if it is an acceptable amount, such people would just keep thier Town Hall out, pay trophies, and some loot, if the system made thier Town Hall more likely to be sniped! You see a base on one side of the field, walled off and armed like Fort Knox, and by itself, you see this lone unguarded building with a fist full of cash and goods. You'd need an army to break the fort, you'd need some hired goons to take the other... You can do a lot more 'successful' attacks nocking off gas station stores named "The Town Hall", than you could raiding the person's actual fort.