-
Troop Suggestion- Treant
Once a standard tree in a forest, this mystical creature was brought to life by the power of dark elixer. These Guardians watch over friendly units by restraining enemy defenses.
I've seen that the Treant has been suggested before on this forum but it seems as though idea has never evolved from being a tank or dps troop. I feel that there is a 3rd element that is currently very lacking in Clash of Clans and that is utility. Currently the only utlity support troop in the game is the healer though an argument could be made for troops like the Witch providing distraction.
My suggestion of the implementation of the Treant would be a ranged ground only attack unit, with an area splash that targeted defenses. This area splash would be larger than current splash attacks in the game able hit multiple defenses in a group. The primary on hit effect of the Treant's attack would root enemy defenses and troops lowering thier effective dps. The Treant would only be moderately durable and the dps of the Treant would be extremely low, possibly non existant as a form of pure utility. Seeing as trees don't mix well with fire, the Inferno Tower would not be effected and the Treant would possibly take double damage from the Inferno if balance permits.
Things to consider when designing a base to counter an army composition with Treants is not grouping your defenses too tight to avoid the area effect of the Treants attack. Secondly most Town Hall 10 bases use the Inferno Towers grouped fairly tightly around the Town Hall. A possible consideration would be to use the Inferno Towers to cover a wider area of the base to halt the Treant's advance early before attempting to reach the core of a base.
I feel this type of troop would bring new life to high level ground attacks as air attacks have been far too domininate at the moment with the introduction of lava hounds and high level point defenses. Throwing in these troops behind Golems or Giants would be the best combination for this troop, providing the tank troops protection through utility giving them more survivability. You may want to consider packing a few extra Wallbreakers or a Jump Spell however as you would not want the Treant to get caught up on a wall or loop around a base into the fire of enemy defenses. Seeing as Healers are ineffective at higher Town Hall levels the Treant would be a nice utility alternative. As a defensive troop the Treant could be made effective in bases where the Treant cannot be lured out and destroyed, hitting enemy troops with its attack lowering thier effective strength. I would suggest that the Treant be made available for unlock at Town Hall 10 as that is where anti dps utility would make the most sense.
Any thoughts, feedback, critcisms are welcome.