So should we nerf air defenses too? I mean at maxed level theyre doing 320 DPS!!! If you think the 300 from skeleton traps that have little health is bad, how about these OP defenses with massive amounts of health? Oh my!
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This strategic issue has plagued every attacking strategy that mainly swarms defensive towers with defence targeting critters (ie hogs and loons). Send backup - minions or pups or a drag.
Loonion/lavaloon/lavaloonion is so popular right now I don't think any requests to make it simpler is going to happen.
And you've seemed to miss the point that units with a specific target arent going to ever fight back. Considering not all air units have this specific target system, you have an adequate counter to skeleton traps.
Im done trying to explain why this is a bad idea, maybe you'll realize it due time. As this isnt going to be getting changed, when theres nothing broken about it :facepalm:
Which is a problem when its 90% of a raid strategy. Given pathing, there isnt adequate counters...my defense log is proof of that.
Only having one specific troop that can fight them that constitutes 5% of a raid and is stuck in the back fighting buildings does not really count as a counter as they are non factors until the loons/lavas are already wiped.